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by stab2486
Sun Mar 15, 2020 9:07 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 363
Views: 159313

Re: Horizon Zero Dawn

ThunderJaw_01.jpg Put together a Thunder Jaw model manually. Couldn't get horizon to generate the full model with the skeleton and weighted parts, but I think that was probably because I ran horizon on the .core model files before putting the skeleton_rootbone and .animskel files in the same folder...
by stab2486
Wed Mar 11, 2020 3:35 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 363
Views: 159313

Re: Horizon Zero Dawn

Sweet! Just tried switching to the PS4PKGViewer like gokuhs did and it just did the trick. Little bit disappointed though to see just how much of the detail is all normal mapping, though it seems there's options to convert normal maps into height maps. Either way, big thanks daemon1! As an artist I'...
by stab2486
Sun Mar 08, 2020 8:52 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 363
Views: 159313

Re: Horizon Zero Dawn

i have NO IDEA how can you get those empty files send me your oodle5 dll or check that S.O. whatever it is Would you mind looking at my dll too? I tried PMing it, but the site says it's an invalid format. Also, I forgot to mention, I've been using the first version of horizon.exe since my Anti Viru...
by stab2486
Sun Mar 01, 2020 9:24 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 363
Views: 159313

Re: Horizon Zero Dawn

Having problems with the SMD files generated by horizon.exe. Either they're empty (usually for the body.core files), or, when I open them up in notepad, all the coordinates for the vertices are just a bunch of 0s. So far I've tried this on the Behemoth, the Strider, the Grazer, the Scrapper, and the...