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Search found 4 matches
- Wed Apr 14, 2021 3:38 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88278
Re: Final Fantasy 7 remake
But MRV, doesn't work, that requires a custom shader setup in blender since its texture packing, each channel of MRV serves a different purpose. Thank you for your reply. I had a feeling that was going to be the case. I know a workaround with the RGB separator, so I'm good there. The auto assign fo...
- Sun Apr 11, 2021 7:20 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88278
Re: Final Fantasy 7 remake
The tool works great and I was able to extract Corneo's office and a few other locations plus furnishings. However only the color map is automatically assigned when I upload into Blender. Does the Tool auto assign the normals, MRVs, and occlusions maps as well? Also, does the auto assign work on cha...
- Thu Dec 17, 2020 5:56 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 59918
Re: Spiderman PS4
G is often use for multiples maps, like roughness, metallic, and specular you just gotta separate them with a separate rgb node each value is stored in one color Thank you for the clarification. As for the fingernails, I'll most likely be editing them in with Gimp or Krita. But I am still curious h...
- Wed Dec 16, 2020 2:06 am
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 59918
Re: Spiderman PS4
Hi. Thank you for the tools. I was able to extract the models and textures successfully and am using Blender to assemble them. I did have a couple of questions. I know the C map is color/diffuse, and N is normal, but what is G used for? Also, I noticed that the hand maps have alphas on the fingernai...