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Search found 13 matches

by MilesPrower
Wed Mar 03, 2021 11:18 am
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

MilesPrower It only for prince model or it be work on farah too? i've try prince final shape from GC version and anim. file drink work from GC and PC version as well. all the animations are acutally exclusively for the prince.. she could have a completly different bone structure. but many paths lea...
by MilesPrower
Fri Jan 29, 2021 11:07 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

For the sake of completion. I think I solved this problem around last year february.. but without sharing the final results. Im sorry. This is for you folks: from inc_noesis import * import noesis import rapi import struct import binascii import math def registerNoesisTypes(): handle = noesis.regist...
by MilesPrower
Wed Mar 11, 2020 11:24 am
Forum: Holy Cow!
Topic: Mua máy tính để bàn tại Máy Tính Trạm - Không chỉ là giá rẻ
Replies: 0
Views: 3743

Re: 3D studio max issue

no clue which version of max ur using.. your pc specs.. or configuration etc..
but you could try changing the display driver under Customize > Preferences > Viewports > Choose Driver and change it to software.
by MilesPrower
Wed Feb 19, 2020 2:47 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

Allright sorry, def noepyLoadModel(data, mdlList): anim_data = open("C:\\ABS\\PATH\\TO\\Dynamic_Actions_Drink.bin", "rb").read() you should change absolute path to the Dynamic_Actions_Drink.bin inside the loading script. and then you open the PrinceFinal_Shape_wow.bin. Then you s...
by MilesPrower
Wed Feb 19, 2020 7:29 am
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

PART 2 Quat values seems to make sense for me: [/size] Yeah I normalized the quaternion afterwards thats why the values are valid. These are the new values with the 3 x 10 bits values and 2 bits check. (rotation animation tracks only) BONE_ID: 0 Q: (0.8137890100479126, -0.31210657954216003, -0.0107...
by MilesPrower
Wed Feb 19, 2020 7:22 am
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

PART 1 Your message contains 89579 characters. The maximum number of allowed characters is 60000. It's hard to follow your explanation without a script. Allright Sure, the script is still work in progress but this is my status quo: # ================================= # | ANIMATION | # =============...
by MilesPrower
Sun Feb 16, 2020 6:48 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

Re: [Help] The unsolvable Rotation

thank you so much for your feedback! thats something I was hoping for. Nice input I will defently try them out!
by MilesPrower
Sun Feb 16, 2020 2:01 pm
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3133

[Help] The unsolvable Rotation

I need to ask you guys for help, since Im kinda stuck with my research. I working for weeks to rip the rig and animation from prince of persia. [Prince of Persia Format Description] https://forum.xentax.com/viewtopic.php?f=10&t=5112 look at the last post in this thread. There is just one thing l...
by MilesPrower
Sat Feb 15, 2020 10:47 am
Forum: Holy Cow!
Topic: How to find mister Tadahiro Nitta? 新田忠弘?
Replies: 15
Views: 53282

Re: How to find mister Tadahiro Nitta? 新田忠弘?

I'd definitely suggest taking MilesPrower up on their offer to translate a message for you; English and Japanese are from completely different language families, and automatic translation isn't up to the task of translating between them yet (though it is getting better). ^^ Allready happened.. Mr. ...
by MilesPrower
Thu Feb 13, 2020 9:49 pm
Forum: Game Archive
Topic: Help wanted with Prince of Persia: SOT, WW, T2T anim data
Replies: 6
Views: 5213

Re: Help wanted with Prince of Persia: SOT, WW, T2T anim data

First of all.. Thanks to rogueclarkey for putting your knowledge online.. I was looking long time for a startingpoint. Still there are some errors in the former post that needs to be corrected, even if the thread is 10 years old.. games and knowledge never getting old. best programs to use: bfrepack...
by MilesPrower
Wed Feb 12, 2020 6:03 am
Forum: 3D/2D models
Topic: [SOLVED][Help] Solve 4x4 Bone Matrix
Replies: 1
Views: 791

[SOLVED][Help] Solve 4x4 Bone Matrix

https://i.gyazo.com/3211f46a853c0ac1e53c95863f10764e.png I extracted Names, IDs, Parents and 4x4 Transformation Matrix . I try to import it into 3dsmax which uses 4x3 Matrices . The 4x4 Matrix seems to contain just values between -1 and 1. I Have to less Knowledge about this. It seems also that the...
by MilesPrower
Tue Feb 11, 2020 8:45 am
Forum: Holy Cow!
Topic: How to find mister Tadahiro Nitta? 新田忠弘?
Replies: 15
Views: 53282

Re: How to find mister Tadahiro Nitta? 新田忠弘?

https://www.mikannitta.com/about https://www.facebook.com/otootakumikan/ ^^ I just joined this Board. Good Evening Everybody and Greetings from Japan :D Thank you !! I have tried reaching out to him on his FB page, I think he did read the message, but no response (yet). :) I think Mister Nitta spea...
by MilesPrower
Mon Feb 10, 2020 1:24 pm
Forum: Holy Cow!
Topic: How to find mister Tadahiro Nitta? 新田忠弘?
Replies: 15
Views: 53282

Re: How to find mister Tadahiro Nitta? 新田忠弘?

https://www.mikannitta.com/about
https://www.facebook.com/otootakumikan/

^^ I just joined this Board. Good Evening Everybody and
Greetings from Japan