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Search found 13 matches
- Wed Mar 03, 2021 11:18 am
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
MilesPrower It only for prince model or it be work on farah too? i've try prince final shape from GC version and anim. file drink work from GC and PC version as well. all the animations are acutally exclusively for the prince.. she could have a completly different bone structure. but many paths lea...
- Fri Jan 29, 2021 11:07 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
For the sake of completion. I think I solved this problem around last year february.. but without sharing the final results. Im sorry. This is for you folks: from inc_noesis import * import noesis import rapi import struct import binascii import math def registerNoesisTypes(): handle = noesis.regist...
- Wed Mar 11, 2020 11:24 am
- Forum: Holy Cow!
- Topic: Mua máy tính để bàn tại Máy Tính Trạm - Không chỉ là giá rẻ
- Replies: 0
- Views: 3743
Re: 3D studio max issue
no clue which version of max ur using.. your pc specs.. or configuration etc..
but you could try changing the display driver under Customize > Preferences > Viewports > Choose Driver and change it to software.
but you could try changing the display driver under Customize > Preferences > Viewports > Choose Driver and change it to software.
- Wed Feb 19, 2020 2:47 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
Allright sorry, def noepyLoadModel(data, mdlList): anim_data = open("C:\\ABS\\PATH\\TO\\Dynamic_Actions_Drink.bin", "rb").read() you should change absolute path to the Dynamic_Actions_Drink.bin inside the loading script. and then you open the PrinceFinal_Shape_wow.bin. Then you s...
- Wed Feb 19, 2020 7:29 am
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
PART 2 Quat values seems to make sense for me: [/size] Yeah I normalized the quaternion afterwards thats why the values are valid. These are the new values with the 3 x 10 bits values and 2 bits check. (rotation animation tracks only) BONE_ID: 0 Q: (0.8137890100479126, -0.31210657954216003, -0.0107...
- Wed Feb 19, 2020 7:22 am
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
PART 1 Your message contains 89579 characters. The maximum number of allowed characters is 60000. It's hard to follow your explanation without a script. Allright Sure, the script is still work in progress but this is my status quo: # ================================= # | ANIMATION | # =============...
- Sun Feb 16, 2020 6:48 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
Re: [Help] The unsolvable Rotation
thank you so much for your feedback! thats something I was hoping for. Nice input I will defently try them out!
- Sun Feb 16, 2020 2:01 pm
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3133
[Help] The unsolvable Rotation
I need to ask you guys for help, since Im kinda stuck with my research. I working for weeks to rip the rig and animation from prince of persia. [Prince of Persia Format Description] https://forum.xentax.com/viewtopic.php?f=10&t=5112 look at the last post in this thread. There is just one thing l...
- Sat Feb 15, 2020 10:47 am
- Forum: Holy Cow!
- Topic: How to find mister Tadahiro Nitta? 新田忠弘?
- Replies: 15
- Views: 53282
Re: How to find mister Tadahiro Nitta? 新田忠弘?
I'd definitely suggest taking MilesPrower up on their offer to translate a message for you; English and Japanese are from completely different language families, and automatic translation isn't up to the task of translating between them yet (though it is getting better). ^^ Allready happened.. Mr. ...
- Thu Feb 13, 2020 9:49 pm
- Forum: Game Archive
- Topic: Help wanted with Prince of Persia: SOT, WW, T2T anim data
- Replies: 6
- Views: 5213
Re: Help wanted with Prince of Persia: SOT, WW, T2T anim data
First of all.. Thanks to rogueclarkey for putting your knowledge online.. I was looking long time for a startingpoint. Still there are some errors in the former post that needs to be corrected, even if the thread is 10 years old.. games and knowledge never getting old. best programs to use: bfrepack...
- Wed Feb 12, 2020 6:03 am
- Forum: 3D/2D models
- Topic: [SOLVED][Help] Solve 4x4 Bone Matrix
- Replies: 1
- Views: 791
[SOLVED][Help] Solve 4x4 Bone Matrix
https://i.gyazo.com/3211f46a853c0ac1e53c95863f10764e.png I extracted Names, IDs, Parents and 4x4 Transformation Matrix . I try to import it into 3dsmax which uses 4x3 Matrices . The 4x4 Matrix seems to contain just values between -1 and 1. I Have to less Knowledge about this. It seems also that the...
- Tue Feb 11, 2020 8:45 am
- Forum: Holy Cow!
- Topic: How to find mister Tadahiro Nitta? 新田忠弘?
- Replies: 15
- Views: 53282
Re: How to find mister Tadahiro Nitta? 新田忠弘?
https://www.mikannitta.com/about https://www.facebook.com/otootakumikan/ ^^ I just joined this Board. Good Evening Everybody and Greetings from Japan :D Thank you !! I have tried reaching out to him on his FB page, I think he did read the message, but no response (yet). :) I think Mister Nitta spea...
- Mon Feb 10, 2020 1:24 pm
- Forum: Holy Cow!
- Topic: How to find mister Tadahiro Nitta? 新田忠弘?
- Replies: 15
- Views: 53282
Re: How to find mister Tadahiro Nitta? 新田忠弘?
https://www.mikannitta.com/about
https://www.facebook.com/otootakumikan/
^^ I just joined this Board. Good Evening Everybody and
Greetings from Japan
https://www.facebook.com/otootakumikan/
^^ I just joined this Board. Good Evening Everybody and
Greetings from Japan