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Search found 9 matches
- Mon Feb 10, 2020 2:07 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
loaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model. well my script has an order, first load the skeleton, then load the mesh and then animation :) Found a script for props and made it work. Thanks for the help!
- Mon Feb 10, 2020 1:32 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 96
- Views: 26397
Re: Total War: Warhammer, Noesis script
Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/
Any help would be appreciated
Any help would be appreciated
- Sun Feb 09, 2020 11:47 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
loaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model. well my script has an order, first load the skeleton, then load the mesh and then animation :) Sorry. Skeleton is here. I don't have anything more.. https://wetran...
- Sun Feb 09, 2020 11:29 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Well, script - plugin is to trying read it as a rigged model, maybe it's not supported yet, this type of mesh. As I said, you could attach here samples, I can't do anything - I don't have the game. This are the files I need (extracted from the .pak). thanks for any help https://wetransfer.com/downl...
- Sun Feb 09, 2020 11:10 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
- Sun Feb 09, 2020 11:03 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD Is there a way to extract the info and export a wo...
- Sun Feb 09, 2020 10:34 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
You will figure out it very fast, 3ds max much harder than this tool! You need to copy .py plugin into program's folder and pretty much that's all! I could add support for weapons, but since there's a nice alternative already - why not to try it xD Actually got Noesis plugin working, but the tutori...
- Sun Feb 09, 2020 10:17 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Thanks but I have absolutely no ideia how to use Noesis. Using 3DS because I found a tutorial for it
- Sun Feb 09, 2020 9:24 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12587
Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
I'm using a maxscript script to load models from Warhammer into 3DS Max, but none of the weapons I tried worked.... Any new one?