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Search found 11 matches

by ArtyDoesStuff
Fri May 07, 2021 4:00 pm
Forum: Game Archive
Topic: Resident Evil 8 Village - demo PAK file
Replies: 15
Views: 10586

Re: Resident Evil 8 Village - demo PAK file

Game is out now, need new file list.
by ArtyDoesStuff
Fri Apr 30, 2021 4:25 pm
Forum: Game Archive
Topic: Resident Evil 8 Village - demo PAK file
Replies: 15
Views: 10586

Re: Resident Evil 8 Village - demo PAK file

A new hook file has to be created, previous game filenames won't work with RE8.
by ArtyDoesStuff
Sat May 16, 2020 10:02 pm
Forum: 3D/2D models
Topic: Fallout 76 .nif
Replies: 6
Views: 5320

Re: Fallout 76 .nif

Hot damn, this is great!

I do wonder if it's possible to export rigged models, though?
by ArtyDoesStuff
Sat May 16, 2020 9:59 pm
Forum: 3D/2D models
Topic: Fallout 76
Replies: 2
Views: 754

Re: Fallout 76

ah, sorry 'bout that. Thanks for the link, though, it looks... quite complex, but hey, something is infinitely better than nothing, right?
by ArtyDoesStuff
Sat May 16, 2020 6:06 am
Forum: 3D/2D models
Topic: Fallout 76
Replies: 2
Views: 754

Fallout 76

Hey y'all! Tried to import Fallout 76 models into blender, but ran into some bumps. Noesis refuses to export the .nif files, and as far as I'm aware there's no .nif importer that works with Fallout 76 .nif files, which is why I'm creating this thread, because I feel that despite the game's reputatio...
by ArtyDoesStuff
Mon Mar 23, 2020 5:05 pm
Forum: 3D/2D models
Topic: Doom Eternal
Replies: 4
Views: 1566

Re: Doom Eternal

by ArtyDoesStuff
Mon Mar 23, 2020 1:53 pm
Forum: 3D/2D models
Topic: Doom Eternal
Replies: 4
Views: 1566

Re: Doom Eternal

Heya. A thread was already created with a .resources unpacker elsewhere on the forum, so you might wanna go there next, but regardless: the Wraith tool does not work with Doom Eternal. idTech 7 is fundamentally different than 6, and the biggest difference is with the absence of Megatextures. However...
by ArtyDoesStuff
Sun Mar 22, 2020 9:03 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 36
Views: 18984

Re: Doom Eternal *.resources unpacker

Wow, the unpacker works like a charm! Thanks for that. How's the research on texture/model conversion coming, also? I've looked through the unpacked files, and they're all in such strange formats. BITEXTURE, .entities, etc. It looks like It's going to be quite hard getting them ready to extract, tho...
by ArtyDoesStuff
Thu Mar 19, 2020 6:20 pm
Forum: Game Archive
Topic: Resident Evil 3 Demo
Replies: 0
Views: 777

Resident Evil 3 Demo

Store Link: https://store.steampowered.com/app/1173690/Resident_Evil_3_Raccoon_City_Demo/ The files can be found under Steam/SteamLibrary/steamapps/RE3DEMO. If I remember correctly, the demo still uses the RE Engine, and as such, we would probably only need to modify Steven's Gas Machine to be able ...
by ArtyDoesStuff
Wed Jan 29, 2020 3:37 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 598
Views: 181823

Re: Detroit Become Human tools

Nvm, did some more looking into the issues and it turns out that it's honestly what it is, which is annoying-i'm no node master, and I'm used to Unreal Engine and Unity ripping, so that's probably why I thought they were half-assed. Just a bit of mild frustration with not understanding what was goin...
by ArtyDoesStuff
Tue Jan 28, 2020 1:36 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 598
Views: 181823

Re: Detroit Become Human tools

Howdy! Been a bit of a lurker and only recently joined, but I've been watching this forum for a while. Sadly, I've noticed that there aren't any tools for the PC version, and while it would be more convenient for a LOT of people, let's be honest, it's nothing more than upgraded meshes and textures-t...