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Search found 9 matches

by Nostritius
Thu Jun 16, 2022 8:55 am
Forum: 3D/2D models
Topic: Max Payne .ldb Level Models
Replies: 10
Views: 2610

Re: Max Payne .ldb Level Models

m0nstr0 wrote: Wed Jun 15, 2022 2:31 am I wrote the script for Maya. It allows import Max Payne's levels.
Screenshot_3.jpg
Nice work, would you be willing to share the code? I would be interested what I missed.
by Nostritius
Tue May 03, 2022 11:14 am
Forum: 3D/2D models
Topic: Max Payne .ldb Level Models
Replies: 10
Views: 2610

Re: Max Payne .ldb Level Models

how's this comin along? looks like you're makin good progress mango jango! :D I made some progress and found a table, describing the material properties. Still, I cannot assign them to a particular face. I should mention that this has a lower priority for me, since I am more interested in the Remed...
by Nostritius
Tue Dec 21, 2021 6:51 pm
Forum: 3D/2D models
Topic: Max Payne .kf2 model files
Replies: 4
Views: 1562

Re: Max Payne .kf2 model files

I haven't looked into it much but froim what I see, the format for the.kf2 meshes seems to be similar to the ldb format (with some new attribute bytes). Take a look at my unldb tool at https://forum.xentax.com/viewtopic.php?f=16&t=24488&p=179267&hilit=MAx+PAyne#p179267 for further detail...
by Nostritius
Sun Oct 31, 2021 8:45 pm
Forum: 3D/2D models
Topic: Max Payne .ldb Level Models
Replies: 10
Views: 2610

Re: Max Payne .ldb Level Models

Just a small example of the end combat room as geometry. That thing hanging in the middle is one of those mentioned submeshes
by Nostritius
Sun Oct 31, 2021 8:44 pm
Forum: 3D/2D models
Topic: Max Payne .ldb Level Models
Replies: 10
Views: 2610

Re: Max Payne .ldb Level Models

I have researched the ldb format and can share what I found out. The thing is, that they use a weird serialization format which compresses numbers into up to 3 bytes. Every element is prefixed with a byte determining its type. From what I have read, you probably already know 0x16 for a 3d float vect...
by Nostritius
Thu Jun 10, 2021 3:24 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40439

Re: Havok 3ds max/Noesis importer/exporter plugins

Here's another findings: AW_maine.zip Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them. However skeletons work just fine Alan Wake (and Alan Wakes Amerian Nightmare) have modified havok files which are not really standard compli...
by Nostritius
Tue Jan 26, 2021 12:46 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 105
Views: 77997

Re: Northlight Tool (also known as "The Alan Wake Engine")

Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data. Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files. You have to separate between dp_*.bin files and cid_*.bin...
by Nostritius
Sun Feb 23, 2020 7:11 pm
Forum: Game Archive
Topic: Alan Wake and AWs American Nightmare bin/rmdp archives
Replies: 0
Views: 1584

Alan Wake and AWs American Nightmare bin/rmdp archives

Hi everyone, I'm trying to understand the bin/rmdp file format completely to write my own packer for my personal Alan Wake Tools https://github.com/Nostritius/AWTools . Specifically I have three problems in understanding the archive format: The big blob in the beginning of the file with a size of 12...
by Nostritius
Thu Feb 20, 2020 8:11 pm
Forum: Game specific tools
Topic: Alan Wake and Alan Wakes American Nightmare Tools
Replies: 0
Views: 2591

Alan Wake and Alan Wakes American Nightmare Tools

About: I tried to understand the basic structure of Alan Wake and Alan Wakes American Nightmare in terms of how levels and general game data is structured and described. Through this I developed a set of python scripts which intend to translate these data files into a more readable description. Bec...