Nice work, would you be willing to share the code? I would be interested what I missed.
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Search found 9 matches
- Thu Jun 16, 2022 8:55 am
- Forum: 3D/2D models
- Topic: Max Payne .ldb Level Models
- Replies: 10
- Views: 2610
- Tue May 03, 2022 11:14 am
- Forum: 3D/2D models
- Topic: Max Payne .ldb Level Models
- Replies: 10
- Views: 2610
Re: Max Payne .ldb Level Models
how's this comin along? looks like you're makin good progress mango jango! :D I made some progress and found a table, describing the material properties. Still, I cannot assign them to a particular face. I should mention that this has a lower priority for me, since I am more interested in the Remed...
- Tue Dec 21, 2021 6:51 pm
- Forum: 3D/2D models
- Topic: Max Payne .kf2 model files
- Replies: 4
- Views: 1562
Re: Max Payne .kf2 model files
I haven't looked into it much but froim what I see, the format for the.kf2 meshes seems to be similar to the ldb format (with some new attribute bytes). Take a look at my unldb tool at https://forum.xentax.com/viewtopic.php?f=16&t=24488&p=179267&hilit=MAx+PAyne#p179267 for further detail...
- Sun Oct 31, 2021 8:45 pm
- Forum: 3D/2D models
- Topic: Max Payne .ldb Level Models
- Replies: 10
- Views: 2610
Re: Max Payne .ldb Level Models
Just a small example of the end combat room as geometry. That thing hanging in the middle is one of those mentioned submeshes
- Sun Oct 31, 2021 8:44 pm
- Forum: 3D/2D models
- Topic: Max Payne .ldb Level Models
- Replies: 10
- Views: 2610
Re: Max Payne .ldb Level Models
I have researched the ldb format and can share what I found out. The thing is, that they use a weird serialization format which compresses numbers into up to 3 bytes. Every element is prefixed with a byte determining its type. From what I have read, you probably already know 0x16 for a 3d float vect...
- Thu Jun 10, 2021 3:24 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 40439
Re: Havok 3ds max/Noesis importer/exporter plugins
Here's another findings: AW_maine.zip Alan Wake animations. Seems like plain Havok-5.5.0-r1 files though plugin just crashes max when I'm trying to load them. However skeletons work just fine Alan Wake (and Alan Wakes Amerian Nightmare) have modified havok files which are not really standard compli...
- Tue Jan 26, 2021 12:46 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77997
Re: Northlight Tool (also known as "The Alan Wake Engine")
Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data. Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files. You have to separate between dp_*.bin files and cid_*.bin...
- Sun Feb 23, 2020 7:11 pm
- Forum: Game Archive
- Topic: Alan Wake and AWs American Nightmare bin/rmdp archives
- Replies: 0
- Views: 1584
Alan Wake and AWs American Nightmare bin/rmdp archives
Hi everyone, I'm trying to understand the bin/rmdp file format completely to write my own packer for my personal Alan Wake Tools https://github.com/Nostritius/AWTools . Specifically I have three problems in understanding the archive format: The big blob in the beginning of the file with a size of 12...
- Thu Feb 20, 2020 8:11 pm
- Forum: Game specific tools
- Topic: Alan Wake and Alan Wakes American Nightmare Tools
- Replies: 0
- Views: 2591
Alan Wake and Alan Wakes American Nightmare Tools
About: I tried to understand the basic structure of Alan Wake and Alan Wakes American Nightmare in terms of how levels and general game data is structured and described. Through this I developed a set of python scripts which intend to translate these data files into a more readable description. Bec...