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Search found 8 matches

by DarthAtroxa
Sat Aug 22, 2020 2:29 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

It's too late, the Python police are on their way, you will be taken to a re-education centre where you will be detained until all your Python code fully conforms to PEP8, even the rule about lines not exceeding 80 characters! :errr:
by DarthAtroxa
Sun Jul 05, 2020 2:00 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

Take a look in swtor_main_art_zed_1.tor :angel:
by DarthAtroxa
Wed May 27, 2020 9:28 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

First of all, my deepest gratitude to Lee for his plugin: I've tried it in a few more cases and I think It might let me discard Noesis' batch-conversions to .obj completely. I know of another person doing 3D art of his player characters that literally said "it's Christmas already!" as soo...
by DarthAtroxa
Wed May 27, 2020 5:30 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

Okay, a first impression: It understands a mesh' mutiple materials correctly, which solves a few cases where Noesis messes up, such as some Zabrak hairpieces containing both hair and horns where Noesis failed to separate them by material, ending up with a combined hair+horn object with a single mat...
by DarthAtroxa
Sat Nov 30, 2019 1:03 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to ...
by DarthAtroxa
Wed Nov 27, 2019 10:06 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to ...
by DarthAtroxa
Sun Sep 15, 2019 8:08 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

Regarding SWTOR's Character Creator: is there any XML file describing the correspondence between the sliders' numbers and what they refer to? For now I'm having to find my characters' heads by eye. Things like eye, hair or skin colors seem to keep the same order in their XMLs as to what the Creator...
by DarthAtroxa
Tue Sep 10, 2019 6:17 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302925

Re: Star Wars - The Old Republic - Beta

Bit of a n00b question but are you guys able to import the SWTOR GR2 files directly into blender or are you using an intermediary like say converting to .obj using Noesis? FWIW I've found that alpha in the _m texture only works for displaying skin when the area of the model the alpha corresponds to ...