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Search found 8 matches
- Sat Aug 22, 2020 2:29 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
It's too late, the Python police are on their way, you will be taken to a re-education centre where you will be detained until all your Python code fully conforms to PEP8, even the rule about lines not exceeding 80 characters!
- Sun Jul 05, 2020 2:00 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
Take a look in swtor_main_art_zed_1.tor
- Wed May 27, 2020 9:28 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
First of all, my deepest gratitude to Lee for his plugin: I've tried it in a few more cases and I think It might let me discard Noesis' batch-conversions to .obj completely. I know of another person doing 3D art of his player characters that literally said "it's Christmas already!" as soo...
- Wed May 27, 2020 5:30 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
Okay, a first impression: It understands a mesh' mutiple materials correctly, which solves a few cases where Noesis messes up, such as some Zabrak hairpieces containing both hair and horns where Noesis failed to separate them by material, ending up with a combined hair+horn object with a single mat...
- Sat Nov 30, 2019 1:03 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to ...
- Wed Nov 27, 2019 10:06 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
I'm kind of making sense of NodeViewer's info on Players Characters' appearance and how it relates to the Character Creator's sliders. It's a chore because one can't dump the app's listings into a text file where to tidy things up, so one has to go back and forth a lot. Unless there is some way to ...
- Sun Sep 15, 2019 8:08 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
Regarding SWTOR's Character Creator: is there any XML file describing the correspondence between the sliders' numbers and what they refer to? For now I'm having to find my characters' heads by eye. Things like eye, hair or skin colors seem to keep the same order in their XMLs as to what the Creator...
- Tue Sep 10, 2019 6:17 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302925
Re: Star Wars - The Old Republic - Beta
Bit of a n00b question but are you guys able to import the SWTOR GR2 files directly into blender or are you using an intermediary like say converting to .obj using Noesis? FWIW I've found that alpha in the _m texture only works for displaying skin when the area of the model the alpha corresponds to ...