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- Mon Sep 27, 2021 4:07 pm
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7656
Re: Deathloop model importer
I used "\generated\basemodel\models\character\player\juliana\_asset\body_a01\tech\f_juliana_head_a01.bmd6model" and didn't see the issue while vertex groups are unnamed. Okay, I've probably stumbled onto some sort of recompiled meshes :oops:. Importing from the path you wrote results in c...
- Sun Sep 26, 2021 11:24 pm
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7656
Re: Deathloop model importer
Heya, thanks for writing the script! Here are some issues that I've found: Hair meshes on complex hair don't import correctly https://i.imgur.com/YtGaLpE.png And another thing that I've found is that imported meshes have basically unnamed vertex groups i.e.: Here's what the skeleton bone names look ...
- Mon Mar 22, 2021 8:29 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136995
Re: Rainbow Six: Siege Models Thread
Btw, don't known if it's still the same now, but the dump_asset.py iteration I got after you updated it for shaders had some returns in it which stopped it dumping anything but shaders. They were handily commented for removal. I was thinking it had something to do with the new file structure update...