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Search found 5 matches
- Sat May 01, 2021 7:16 pm
- Forum: Game Archive
- Topic: Resident Evil 8 Village - demo PAK file
- Replies: 15
- Views: 10600
- Sat May 01, 2021 5:30 am
- Forum: Game Archive
- Topic: Resident Evil 8 Village - demo PAK file
- Replies: 15
- Views: 10600
Re: Resident Evil 8 Village - demo PAK file
https://www.patreon.com/posts/re-engine-dumper-50669244 here is a sort of working hook by fluffyquack from the re modding forum, cant really do much with it as the servers required to play the demo are currently down but the hook does generate a filelist for some assets. here is also a partial file...
- Fri Apr 30, 2021 2:47 am
- Forum: Game Archive
- Topic: Resident Evil 8 Village - demo PAK file
- Replies: 15
- Views: 10600
Resident Evil 8 Village - demo PAK file
The demo for Resident Evil 8 Village is available for preload using this link: steam://install/1541780.
The assets are all in a 9GB re_chunk_000.pak file. I've tried RE2Hook but the game won't launch with that installed.
The assets are all in a 9GB re_chunk_000.pak file. I've tried RE2Hook but the game won't launch with that installed.
- Sun Sep 27, 2020 9:14 pm
- Forum: General game tools
- Topic: Metal Gear Solid (series) - Tools
- Replies: 64
- Views: 63252
Re: Metal Gear Solid (series) - Tools
Okay yeah, I just ripped the PSX textures and they all line up. Thanks.lionheartuk wrote: ↑Sat Sep 26, 2020 8:20 am If I remember correctly, it's trying to load the names of the ones from the PSX release.
- Fri Sep 25, 2020 10:59 pm
- Forum: General game tools
- Topic: Metal Gear Solid (series) - Tools
- Replies: 64
- Views: 63252
Re: Metal Gear Solid (series) - Tools
When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is tryi...