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by ToppestOfDogs
Sat May 01, 2021 7:16 pm
Forum: Game Archive
Topic: Resident Evil 8 Village - demo PAK file
Replies: 15
Views: 10600

Re: Resident Evil 8 Village - demo PAK file

AxelBlack wrote: Sat May 01, 2021 6:16 pm please tell me where you can get the latest version of RE_MESH?
My Noesis does not see the files of "resident evil 8"
https://residentevilmodding.boards.net/ ... mc5-noesis
by ToppestOfDogs
Sat May 01, 2021 5:30 am
Forum: Game Archive
Topic: Resident Evil 8 Village - demo PAK file
Replies: 15
Views: 10600

Re: Resident Evil 8 Village - demo PAK file

https://www.patreon.com/posts/re-engine-dumper-50669244 here is a sort of working hook by fluffyquack from the re modding forum, cant really do much with it as the servers required to play the demo are currently down but the hook does generate a filelist for some assets. here is also a partial file...
by ToppestOfDogs
Fri Apr 30, 2021 2:47 am
Forum: Game Archive
Topic: Resident Evil 8 Village - demo PAK file
Replies: 15
Views: 10600

Resident Evil 8 Village - demo PAK file

The demo for Resident Evil 8 Village is available for preload using this link: steam://install/1541780.
The assets are all in a 9GB re_chunk_000.pak file. I've tried RE2Hook but the game won't launch with that installed.
by ToppestOfDogs
Sun Sep 27, 2020 9:14 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 64
Views: 63252

Re: Metal Gear Solid (series) - Tools

lionheartuk wrote: Sat Sep 26, 2020 8:20 am If I remember correctly, it's trying to load the names of the ones from the PSX release.
Okay yeah, I just ripped the PSX textures and they all line up. Thanks.
by ToppestOfDogs
Fri Sep 25, 2020 10:59 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 64
Views: 63252

Re: Metal Gear Solid (series) - Tools

When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is tryi...