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Search found 62 matches
- Sun Aug 06, 2023 12:56 am
- Forum: 3D/2D models
- Topic: .mesh format similar to diablo immortal models
- Replies: 14
- Views: 951
Re: .mesh format similar to diablo immortal models
This script should already be able to do it: https://github.com/TaylorMouse/MaxScripts/blob/master/GriffonStudios/Diablo/GriffonStudios_DiabloImmortal_ImportModel.ms See, what it's doing. It's checking to see if there's more than 2^15-1 indices, and if there are, it reads in INTs instead of SHORTs. ...
- Sat Aug 05, 2023 8:12 pm
- Forum: 3D/2D models
- Topic: .mesh format similar to diablo immortal models
- Replies: 14
- Views: 951
Re: .mesh format similar to diablo immortal models
It is the same format, with one minor difference. Triangle indices are stored as DWORDs instead of WORDs.
- Sun Jul 30, 2023 1:37 am
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
I don't have the full installation, so please upload (meta+payload) for any files that won't load. UuPhan posted a JSON output of the meta file on page 4, which has very descriptive field names: https://forum.xentax.com/viewtopic.php?t=26053&start=45 Maybe you should ask him what program he used...
- Thu Jul 20, 2023 3:35 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
Crashes after doing what? startup? conversion? It runs ok here. If conversion, I would need to see the last file that causes it.
- Sun Jul 16, 2023 7:46 pm
- Forum: Compressed files and methods
- Topic: Need help decompress Zlib like save file with 78 9C header
- Replies: 1
- Views: 302
Re: Need help decompress Zlib like save file with 78 9C header
Nope, doesn't decompress with Zlib under normal conditions. Returns Z_DATA_ERROR.
Maybe include more than one sample, so files can be compared.
Maybe include more than one sample, so files can be compared.
- Thu Jun 29, 2023 7:58 pm
- Forum: Graphic file formats
- Topic: Mario - Sparks of Hope: weird unreadable DDS format
- Replies: 5
- Views: 529
Re: Mario - Sparks of Hope: weird unreadable DDS format
But it might help to know the gaming platform first these files came from (desktop, mobile, game console, etc..).
This game is exclusively on Nintendo Switch? What kind of textures are usually found on this platform? I'm not familiar with it.
This game is exclusively on Nintendo Switch? What kind of textures are usually found on this platform? I'm not familiar with it.
- Thu Jun 29, 2023 10:36 am
- Forum: Graphic file formats
- Topic: Mario - Sparks of Hope: weird unreadable DDS format
- Replies: 5
- Views: 529
Re: Mario - Sparks of Hope: weird unreadable DDS format
chr_her_rabbidmario_dress_d.dds: dwWidth: 512 dwHeight: 512 dwPitch: 53248 Data size is only 73728 bytes, so this can't be a 32-bit raw texture. Not enough bytes (w*h*4). dwPitch is usually (width * num_channels), so header data doesn't make sense either. Tried loading with much smaller dimensions, ...
- Mon Jun 26, 2023 5:52 am
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
I was able to fix MinimapBackground, but the other one doesn't seem to decode correctly. 2DUI_MinimapBackground.tex: converts ok after fix. 2DUI_Minimap_DGN_Hatches.tex: header dimensions: 512x512 Something unusual about this one. Tried various dimensions, but can't get rid of the lines. The lines s...
- Sun Jun 25, 2023 8:20 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
Ok, I made some changes. Added new pixel format 23, and I'm now re-calculating the texture dimensions for misleading headers, so that should fix them, once and for all. Updated download link.
- Sat Jun 24, 2023 4:40 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
Please upload files (meta+payload, zipped in single attachment) for fixing. Thanks.
- Sat Jun 17, 2023 1:17 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
That's just a thumbnail for display, not the real texture. The converter will write .png files with an alpha channel, so yes, transparency is included if it has it.
- Fri Jun 16, 2023 8:37 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
Shifted pixels usually means the meta header has misleading texture dimensions. meta header: 2DUI_ActionBar (w,h: 992, 3568) 2DUI_NameplateBoss (w,h: 1696, 376) 2DUI_ProgressBars (w,h: 920, 656) actual size: 2DUI_ActionBar (w,h: 1024, 3568) 2DUI_NameplateBoss (w,h: 1728, 376) 2DUI_ProgressBars (w,h:...
- Fri Jun 16, 2023 7:04 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
Ok, I see the problem. 001_GoatManRanged_Body_AO.tex: Payload file size is 16,384 bytes, but the texture dimensions of 256x256 needs twice that amount (32,768 bytes). So, that's what causing the converter to crash. Another case of misleading meta data in the header. Loading it as 128x128 should fix ...
- Fri Jun 16, 2023 3:17 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
The pixel format is found in the meta header, and you only posted the payload data. Need to see both files.
- Fri Jun 16, 2023 12:57 pm
- Forum: Graphic file formats
- Topic: Diablo IV (.tex) textures
- Replies: 63
- Views: 8886
Re: Diablo IV (.tex) textures
D4 model extraction thread here: https://forum.xentax.com/viewtopic.php?t=26587 But I think stand-alone tools are going to have a harder time importing D4 models, since they separated the data, and hashed all the filenames. You can't look up resources like materials or textures without having some k...