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by TopazTK
Wed Aug 05, 2020 5:23 pm
Forum: Game specific tools
Topic: Soul Calibur 3 - Modding Tools Resource [PS2]
Replies: 0
Views: 4068

Soul Calibur 3 - Modding Tools Resource [PS2]

Click here to go to the Soul Calibur 3 Mega-Thread. Welcome to the Soul Calibur 3 Modding Tools Resource! This thread is made to be a mega-thread containing all of the tools needed to mod the game. Soul Calibur 3 does use some file formats common with other games. So this thread may contain tools t...
by TopazTK
Wed Aug 05, 2020 5:19 pm
Forum: General game tools
Topic: AFS Explorer v3.7 by WE-NG Team [VARIOUS]
Replies: 0
Views: 5761

AFS Explorer v3.7 by WE-NG Team [VARIOUS]

NOTE: I am NOT the author of this tool, nor am I posting this on the author's behalf. The author of this tool has given permission for sharing their software and this post serves as a preservation of this tool. Summary: The AFS Explorer by WE-NG Team is a tool which can open several archive formats...
by TopazTK
Wed Aug 05, 2020 4:27 pm
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 7272

Re: Soul Calibur 3 [PS2 / Mega-Thread]

mariokart64n wrote: Wed Aug 05, 2020 4:13 pm I was asked to share a break down on the mesh format...
Absolute excellence! I have updated the mega-thread to redrect people to this reply for the VMP format. However, a seperate thread may be needed to encourage discussion. Thank you so much for this post!
by TopazTK
Wed Aug 05, 2020 4:23 pm
Forum: Game specific tools
Topic: Project Soul - VXT Editor [v1.5 | STABLE]
Replies: 0
Views: 3436

Project Soul - VXT Editor [v1.5 | STABLE]

NOTE: The name " Project Soul " refers to the tool suite project which has the goal of being able to edit games made by Namco's Project Soul Team. Not the team itself. Summary: This tool is able to parse Soul Calibur 3's VXT Files and edit them. This tool currently supports VXT1 and VTX2 ...
by TopazTK
Wed Aug 05, 2020 3:56 pm
Forum: General game tools
Topic: OLK Explorer v0.04 by NinjaHacker [PS2/XBOX]
Replies: 0
Views: 4188

OLK Explorer v0.04 by NinjaHacker [PS2/XBOX]

NOTE: I am NOT the author of this tool, nor am I posting this on the author's behalf. The author has disappeared long ago and this post serves as a preservation of this tool. Summary: The OLK Explorer made by NinjaHacker is a tool which can open " .olk " files found in some Namco games li...
by TopazTK
Wed Aug 05, 2020 3:41 pm
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 7272

Re: Soul Calibur 3 [PS2 / Mega-Thread]

Skykila wrote: Wed Aug 05, 2020 11:11 am Do you plan to analyze the animation format?
Thanks for reminding me those exist. Let me edit the mega thread.
by TopazTK
Wed Aug 05, 2020 10:31 am
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 7272

Re: Soul Calibur 3 [PS2 / Mega-Thread]

Reserved. Just in case...
by TopazTK
Wed Aug 05, 2020 10:29 am
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 7272

Soul Calibur 3 [PS2 / Mega-Thread]

Welcome to the Mega-Thread for Soul Calibur 3 [PS2]. In this thread, you can find information about game in it's entirety as it is being throughly researched and analyzed. This mega-thread serves as the index to find information about Soul Calibur 3 and as such, it does contain some formats common w...
by TopazTK
Wed Aug 05, 2020 10:11 am
Forum: Game Archive
Topic: Namco Text Archive [*.TXT | PS2/XBOX]
Replies: 0
Views: 670

Namco Text Archive [*.TXT | PS2/XBOX]

This thread is a specification of the text archive format used by Namco in game series like Soul Calibur in the PS2/XBOX era, which have the " .txt " extension. NOTE: This format functions sort of like a non-broken version of PKG. Format Specifications: PS2/XBOX Checksum Enabled [Valid If:...
by TopazTK
Wed Aug 05, 2020 9:53 am
Forum: Game Archive
Topic: Namco Archive [*.PKG | PS2/XBOX]
Replies: 0
Views: 850

Namco Archive [*.PKG | PS2/XBOX]

This thread is a specification of the archive format used by Namco in game series like Soul Calibur in the PS2/XBOX era, which have the " .pkg " extension. NOTE: This format seems really simple, but it's way of actual function is extremely bizzare. As such, many of it's properties are... u...
by TopazTK
Wed Aug 05, 2020 9:23 am
Forum: Game Archive
Topic: Namco/Tecmo Root Archive [*.OLK | PS2/XBOX]
Replies: 0
Views: 766

Namco/Tecmo Root Archive [*.OLK | PS2/XBOX]

This thread is a specification of the archive format used by Namco and Tecmo in game series like Soul Calibur and Dead or Alive respectively in the PS2/XBOX era, which have the " .olk " extension. Format Specifications: PS2/XBOX Checksum Enabled [Valid If: FileSize % 16 = 0] 32-bit Format ...
by TopazTK
Sat Aug 01, 2020 8:59 pm
Forum: General game tools
Topic: Electronic Arts Font File [FNTF] Plugin for Paint.NET
Replies: 11
Views: 6860

Re: Electronic Arts Font Fıle [FNTF] Plugin for Paint.NET

macalok wrote: Sun May 10, 2020 10:43 am Can you adapt the plugin for paint.net version 3.5.11?
Sorry, I was away for a bit due to personal reasons. Does this plugin not work with PDN 3.5.11?
I will check this issue out.
by TopazTK
Fri May 08, 2020 5:31 am
Forum: General game tools
Topic: Electronic Arts Font File [FNTF] Plugin for Paint.NET
Replies: 11
Views: 6860

Electronic Arts Font File [FNTF] Plugin for Paint.NET

Purpose: This plugin allows for "*.ffn" files to be edited directly in Paint.NET. It was a request made by Rancher#1263 on Discord. Format: FNTF Files use an edited version of the infamous RAWBMP/2 Format which originates in the PS2. Funnliy enough, the font files are present and are eing...
by TopazTK
Sat Apr 18, 2020 5:57 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3991

Re: [PS2] Soul Calibur III

Thanks for posting your repository, once I was able to see your texture functions in a fuller context I was able to get it working in maxscript https://media.discordapp.net/attachments/679171931538325536/701103930620510258/unknown.png After applying a gamma correction of 2.2 the imported image is i...
by TopazTK
Sat Apr 18, 2020 2:26 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3991

Re: [PS2] Soul Calibur III

Here is the repository for all whom want to check it out. It is still not complete (cannot parse 4-bits, sometimes cannot correct W/H). However, this is more than enough to prove a point. Also: IF YOU ARE GOING TO CONVERT THIS TO MAXSCRIPT, MIND THE DIFFERENCES BETWEEN IT AND QT https://github.com/T...