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Search found 28 matches

by ice
Sun Sep 11, 2022 8:52 pm
Forum: 3D/2D models
Topic: Ironsight Animation (*.bea)
Replies: 8
Views: 955

Re: Ironsight Animation (*.bea)

I found a problem. The bones of the first -person arm bone and the first -person weapon animation are always different, which makes me unable to preview all the first -person arm animation. The bone of the first person's arm model is 45 https://i.imgur.com/1Kj552S.png But the bones of the animation ...
by ice
Sat Jul 30, 2022 6:21 pm
Forum: Game Archive
Topic: Xenoblade Chronicles X/2 format bible
Replies: 35
Views: 23865

Re: Xenoblade Chronicles X/2 format bible

It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd . :D It took me 4 hours to extract around 76k files and around 7k had incomplete filenames. That's kinda unacceptable. The script is clearly flawed. Please update your max tool for Xe...
by ice
Fri Jul 22, 2022 11:38 pm
Forum: Game Archive
Topic: Recently I encountered problems learning to decrypt files!
Replies: 0
Views: 399

Recently I encountered problems learning to decrypt files!

Today I'm unpacking a discontinued mobile game called: Ultra Kaiju Battle Breeder,All unpacked files are textAssets files! I got the source code of cs by decompiling so, dat namespace AssetBundles.Manager { public class LoadedAssetBundle { public AssetBundle m_AssetBundle; public int m_ReferencedCou...
by ice
Sat May 14, 2022 9:11 pm
Forum: Game Archive
Topic: Ares Chronicles (PC) - unpacking Unity asset bundles
Replies: 9
Views: 1396

Re: Ares Chronicles (PC) - unpacking Unity asset bundles

I think you meant "Any news?" :D And yes, there is some progress, but not much. I've discovered that in this case assets are handled by " Zeus Framework " and main logic is probably in file \Zeus.Framework.Asset\AssetBundleLoader.cs from decompiled source code. But I hadn't too ...
by ice
Sat May 07, 2022 2:52 pm
Forum: Game Archive
Topic: Ares Chronicles (PC) - unpacking Unity asset bundles
Replies: 9
Views: 1396

Re: [Ares Chronicle] unpacking of Unity3D games

ikskoks wrote: Sat Apr 30, 2022 12:58 am Hi. What script did you use to unpack those "packets"? Can you link it here?

Is PC version of this game free2play? Does it require payment or kerean ID verification to play?
any base?
by ice
Sat Apr 30, 2022 5:05 am
Forum: Game Archive
Topic: Ares Chronicles (PC) - unpacking Unity asset bundles
Replies: 9
Views: 1396

Re: [Ares Chronicle] unpacking of Unity3D games

Hi. What script did you use to unpack those "packets"? Can you link it here? Is PC version of this game free2play? Does it require payment or kerean ID verification to play? I have uploaded the full PC game! <link deleted by moderator - uploading full games is not allowed here>
by ice
Sat Apr 30, 2022 4:26 am
Forum: Game Archive
Topic: Ares Chronicles (PC) - unpacking Unity asset bundles
Replies: 9
Views: 1396

Re: Ares Chronicles (PC) - unpacking Unity asset bundles

Yes, of course do goto OFFSET get DUMMY long findloc NEXT_OFFSET string "UnityFS" 0 "" if NEXT_OFFSET == "" get SIZE asize else math SIZE = NEXT_OFFSET endif math SIZE -= OFFSET string Name p "%s_%08x.unity3d" aRCNAME OFFSET log Name OFFSET SIZE math OFFSET = ...
by ice
Fri Apr 29, 2022 3:21 pm
Forum: Game Archive
Topic: Ares Chronicles (PC) - unpacking Unity asset bundles
Replies: 9
Views: 1396

Ares Chronicles (PC) - unpacking Unity asset bundles

Ares Chronicle is a korean game Use unity3d engine Official website: https://ac.zlongame.co.kr/ My unpacked PC version The first layer uses very simple packets, I decompress the packets using quickbms according to the UnityFS header information https://i.imgur.com/qgn9IMY.jpg https://i.imgur.com/jsI...
by ice
Wed Apr 13, 2022 10:22 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 36974

Re: Dragon Raja Mesh Importor & Texture Convertor

could you please also update script for iguf (dat) files for the same reason. Thought I did when looking at the modification date of the copy on my drive: April 5th, 2020. Well, at least we can make sure of it this time. (: DragonRajaUnpacker_DAT.zip So the questions are, like - do all assets in ig...
by ice
Mon Apr 11, 2022 11:53 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168610

Re: Noesis g1m/g1t/g1a importer

I extracted the model animation texture of Dynasty Warriors 8 using Steven's Gas Machine tool, but there are some errors when using the G1M script, Both the old py script and the latest dll have been tested, and the whole series of "dynasty warriors 8 empires" "DYNASTY WARRIORS 8: Xtr...
by ice
Mon Feb 14, 2022 4:44 pm
Forum: 3D/2D models
Topic: Bullet Girls Phantasia (PC) Tool
Replies: 6
Views: 3409

Re: Bullet Girls Phantasia (PC) Tool

I also didn't find the texture of the head, I suspect it is in the ASF file, but I can't extract the texture from ASF, I used SOA and TOC's texture export tool!

https://drive.google.com/file/d/1TUAK9L ... sp=sharing
by ice
Fri Jan 07, 2022 5:44 pm
Forum: Game Archive
Topic: The land of douluo: soul master showdown *.assetbundle file
Replies: 0
Views: 4933

The land of douluo: soul master showdown *.assetbundle file

I use all the unpacking tools about unity, but I can’t unpack it. Help me unpack it. :(

https://drive.google.com/file/d/10LqFRY ... sp=sharing
by ice
Fri Dec 31, 2021 7:24 pm
Forum: Game Archive
Topic: Documents about dual UnityFS headers?
Replies: 1
Views: 1778

Documents about dual UnityFS headers?

Hello everyone! I found that many games have two UnityFS headers. All data before the second UnityFS header must be deleted to correctly identify the file. However, many games have a lot of files, and the offset of the second UnityFS header of many files is different. Manual modification is very tro...
by ice
Tue Oct 19, 2021 6:29 pm
Forum: 3D/2D models
Topic: Soldier Front 1 *.LMA *.FXM Models And Animation.
Replies: 2
Views: 1074

Soldier Front 1 *.LMA *.FXM Models And Animation.

hi everyone, The .SFF file has been unpacked. Early models and animations are in LMA format. In recent years, it has become FXA format. There has been no way to browse it. . . I found 3D MAX 8 in the FXA file https://i.imgur.com/GiaN2FX.png I recently played another game from when I was a kid, which...