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Search found 4 matches
- Thu Jan 17, 2019 10:00 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73304
Re: Resident Evil 2 Remake - demo PAK file
If you have unpacked everything using the Quickbms and the file list and you don't want textures, just the meshes then you're fine using just the max script. Open max, run the script and point to the .mes/mesh files. For characters it even imports bones and skin weights. If you need the textures (r...
- Thu Jan 17, 2019 9:44 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73304
Re: Resident Evil 2 Remake - demo PAK file
Those files should be correct (judging by the names you've mentioned). There should also be .mes/mesh files these. These are the game models (both characters and props/environments). If it's a bit confusing to you, I would advise using the max script zaramot provided (this thread - page 2). Even af...
- Thu Jan 17, 2019 6:59 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73304
Re: Resident Evil 2 Remake - demo PAK file
Well I tried with quickbms and I got a tons of files from all types: Tex, Dat, Pfb, Sbd, _Sv etc. I don't really know how to open the files with all these different files. I just want to use some stuff for enviromental purposes, not really into characters models.
- Sat Jan 05, 2019 3:34 am
- Forum: Game Archive
- Topic: Port Gone Home models into Gmod?
- Replies: 0
- Views: 543
Port Gone Home models into Gmod?
So im trying to export all models from Gone home into Gmod. The game uses Unity and people have said to me it isn't hard just "time consuming", the problem is that I don't really know which program use to extract all the models and put it into Blender. I know it must be in OBJ or FBX forma...