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Search found 15 matches

by Über Winfrey
Sat Jun 05, 2021 3:27 pm
Forum: Graphic file formats
Topic: Conker: Live and Reloaded’s "default.rba" textures viewable!
Replies: 2
Views: 1550

Re: Conker: Live and Reloaded’s "default.rba" textures viewable!

A lot of the textures for the splash screens aren't compressed so if you change the header to a new eds header you can view screens, though it has to be the correct format of dds but if you have an analysis tool you can view a lot more https://cdn.discordapp.com/attachments/832082663959298058/847675...
by Über Winfrey
Thu Jun 04, 2020 8:12 am
Forum: 3D/2D models
Topic: Luigi's mansion 3 noesis script
Replies: 9
Views: 4237

Re: Luigi's mansion 3 noesis script

Thanks for doing this, I was manually rigging these, I had all the Luigis and Peach completely rigged, this saves me a ton of time with the other models, especially since I'm mostly after the Dance animations from the Night Club Ghosts and Luigi's dance, so I'll definitely be checking in for when th...
by Über Winfrey
Sat Feb 08, 2020 6:06 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's onl...
by Über Winfrey
Wed Feb 05, 2020 3:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only...
by Über Winfrey
Wed Feb 05, 2020 12:31 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

dragonlord3989 wrote: Tue Jan 21, 2020 11:35 pm Would any one happen to know the file jacquie briggs is located in or would you be able to provide me with the file if that's possible?
She's in GEARASSETS_JAC_ScriptAssets.XXX
by Über Winfrey
Tue Feb 04, 2020 6:27 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

So I dumped Jokers model and the Skin A model isn't fully rigged, it only contains a default humanoid skeleton and leaves the coat tail and the front of the jacket without bones, it also comes with a dummy head attached, which makes me think it was a stand in model for development use. so I'm wonder...
by Über Winfrey
Sun Feb 02, 2020 5:12 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101864

Re: Mortal Kombat 11

thedeclic wrote: Sat Jan 25, 2020 2:24 pm HI GUYS,can someone please, send me the hair and beard texture of kano? cant find his beard texture
should be able to find it in the CHR_Material_Library file
by Über Winfrey
Tue Nov 05, 2019 7:25 pm
Forum: Game Archive
Topic: [HELP] Luigi's Mansion 3 .DATA file
Replies: 26
Views: 8515

Re: [HELP] Luigi's Mansion 3 .DATA file

devomako wrote: Sun Nov 03, 2019 2:53 pm
Über Winfrey wrote: Sat Nov 02, 2019 7:12 pm Image
update Switchbox it can open LM3 dict files
Neat! How are you getting the rigged models though? Exporting from dae from Switch Toolbox doesn't seem to provide the rig itself
I rigged them manually
by Über Winfrey
Tue Nov 05, 2019 7:24 pm
Forum: Game Archive
Topic: [HELP] Luigi's Mansion 3 .DATA file
Replies: 26
Views: 8515

Re: [HELP] Luigi's Mansion 3 .DATA file

yham wrote: Mon Nov 04, 2019 8:27 am toolbox.png
How can I extract files with toolbox?
You open a .dict file and right click on the model folder and click export
by Über Winfrey
Sat Nov 02, 2019 7:12 pm
Forum: Game Archive
Topic: [HELP] Luigi's Mansion 3 .DATA file
Replies: 26
Views: 8515

Re: [HELP] Luigi's Mansion 3 .DATA file

Image
update Switchbox it can open LM3 dict files
by Über Winfrey
Thu Oct 31, 2019 12:51 am
Forum: Game Archive
Topic: [HELP] Luigi's Mansion 3 .DATA file
Replies: 26
Views: 8515

Re: [HELP] Luigi's Mansion 3 .DATA file

use offzip and put offzip -a <.data file> <output path>
by Über Winfrey
Mon Oct 28, 2019 2:18 am
Forum: Game Archive
Topic: [HELP] Luigi's Mansion 3 .DATA file
Replies: 26
Views: 8515

Re: [HELP] Luigi's Mansion 3 .DATA file

You can use this QuickBMS script to extract and decompress the data - not sure yet how the filenames/folders are stored in the first table in the .DICT file so there's no proper filenames yet. # Luigi's Mansion 3 - .dict extract # By Dave, 2019 # Needs to be in same folder as global.dict, global.da...
by Über Winfrey
Sun Oct 20, 2019 11:56 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100371

Re: Kingdom Hearts 3 (PS4)

Only model I had issues with was Default Goofy, his Second UV Channel was corrupted in both the EW002 and EX002 models, thankfully I just remade them using the UV channel 1 and just moved them where they needed to be for the second channel its not corrupted. You were probably using old version of t...
by Über Winfrey
Sun Sep 29, 2019 2:57 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100371

Re: Kingdom Hearts 3 (PS4)

Only model I had issues with was Default Goofy, his Second UV Channel was corrupted in both the EW002 and EX002 models, thankfully I just remade them using the UV channel 1 and just moved them where they needed to be for the second channel
by Über Winfrey
Mon May 13, 2019 1:31 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 853
Views: 263244

Re: Telltale Games "Almost-All-In-One" Model Importer

anyone happen to know what texture Lee uses for his hair strands, I've dumped the files and haven't seen a d3dtx for it, I've tried other character's files to see if maybe he reuses them but so far came back negative.

Edit: I figured it out, he uses Aj's Hair texture