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Search found 15 matches
- Sat Jun 05, 2021 3:27 pm
- Forum: Graphic file formats
- Topic: Conker: Live and Reloaded’s "default.rba" textures viewable!
- Replies: 2
- Views: 1550
Re: Conker: Live and Reloaded’s "default.rba" textures viewable!
A lot of the textures for the splash screens aren't compressed so if you change the header to a new eds header you can view screens, though it has to be the correct format of dds but if you have an analysis tool you can view a lot more https://cdn.discordapp.com/attachments/832082663959298058/847675...
- Thu Jun 04, 2020 8:12 am
- Forum: 3D/2D models
- Topic: Luigi's mansion 3 noesis script
- Replies: 9
- Views: 4237
Re: Luigi's mansion 3 noesis script
Thanks for doing this, I was manually rigging these, I had all the Luigis and Peach completely rigged, this saves me a ton of time with the other models, especially since I'm mostly after the Dance animations from the Night Club Ghosts and Luigi's dance, so I'll definitely be checking in for when th...
- Sat Feb 08, 2020 6:06 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
Re: Mortal Kombat 11
If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's onl...
- Wed Feb 05, 2020 3:30 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
Re: Mortal Kombat 11
If anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only...
- Wed Feb 05, 2020 12:31 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
Re: Mortal Kombat 11
She's in GEARASSETS_JAC_ScriptAssets.XXXdragonlord3989 wrote: ↑Tue Jan 21, 2020 11:35 pm Would any one happen to know the file jacquie briggs is located in or would you be able to provide me with the file if that's possible?
- Tue Feb 04, 2020 6:27 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
Re: Mortal Kombat 11
So I dumped Jokers model and the Skin A model isn't fully rigged, it only contains a default humanoid skeleton and leaves the coat tail and the front of the jacket without bones, it also comes with a dummy head attached, which makes me think it was a stand in model for development use. so I'm wonder...
- Sun Feb 02, 2020 5:12 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101864
- Tue Nov 05, 2019 7:25 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8515
Re: [HELP] Luigi's Mansion 3 .DATA file
- Tue Nov 05, 2019 7:24 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8515
- Sat Nov 02, 2019 7:12 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8515
Re: [HELP] Luigi's Mansion 3 .DATA file
update Switchbox it can open LM3 dict files
- Thu Oct 31, 2019 12:51 am
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8515
Re: [HELP] Luigi's Mansion 3 .DATA file
use offzip and put offzip -a <.data file> <output path>
- Mon Oct 28, 2019 2:18 am
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8515
Re: [HELP] Luigi's Mansion 3 .DATA file
You can use this QuickBMS script to extract and decompress the data - not sure yet how the filenames/folders are stored in the first table in the .DICT file so there's no proper filenames yet. # Luigi's Mansion 3 - .dict extract # By Dave, 2019 # Needs to be in same folder as global.dict, global.da...
- Sun Oct 20, 2019 11:56 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 100371
Re: Kingdom Hearts 3 (PS4)
Only model I had issues with was Default Goofy, his Second UV Channel was corrupted in both the EW002 and EX002 models, thankfully I just remade them using the UV channel 1 and just moved them where they needed to be for the second channel its not corrupted. You were probably using old version of t...
- Sun Sep 29, 2019 2:57 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 100371
Re: Kingdom Hearts 3 (PS4)
Only model I had issues with was Default Goofy, his Second UV Channel was corrupted in both the EW002 and EX002 models, thankfully I just remade them using the UV channel 1 and just moved them where they needed to be for the second channel
- Mon May 13, 2019 1:31 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263244
Re: Telltale Games "Almost-All-In-One" Model Importer
anyone happen to know what texture Lee uses for his hair strands, I've dumped the files and haven't seen a d3dtx for it, I've tried other character's files to see if maybe he reuses them but so far came back negative.
Edit: I figured it out, he uses Aj's Hair texture
Edit: I figured it out, he uses Aj's Hair texture