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Search found 46 matches

by VendorX
Sun Jul 02, 2023 9:15 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3067

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

It's a different game ... as for SCCT - like I said on Zenhax - I can write SkeletalMesh exporter.
StaticMesh and MeshAnimation is no go so far due to unknown compression algorithm.
by VendorX
Fri Jun 30, 2023 5:37 am
Forum: 3D/2D models
Topic: Obj to hex
Replies: 21
Views: 1205

Re: Obj to hex

05SpeedMaster wrote: Fri Jun 30, 2023 12:24 am ...
It takes a file and converts it to a 3D obj file for editing. Then converts back to a data file SH5 reads as a terrain file.
...
Why not just write an editor and edit the file without converting it back and forward?
by VendorX
Tue Jun 20, 2023 10:28 pm
Forum: Game Archive
Topic: Bioshock BSM unreal files
Replies: 4
Views: 2297

Re: Bioshock BSM unreal files

catalog.bdc holds header (array of Filenames, Foldernames, Offsets etc.) for some.blk - the one you provided is for DynamicBulkFileTextures.blk
by VendorX
Sun Jun 18, 2023 4:52 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3067

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

I need more samples (with animations) - especially package with animation for the mesh_hsq - so maybe animation will work also.
by VendorX
Sat Jun 17, 2023 10:33 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3067

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Update:
Image

So as you see everything is OK with this mesh. ... no animations data in this package.
by VendorX
Wed Jun 14, 2023 7:19 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3067

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Not yet, but (as you can see on the image above) I know package format - so it's only question of writing an exporter.
by VendorX
Tue Jun 13, 2023 8:22 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3067

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

... Besides, the skeleton doesn't align with the mesh either. ... It's because you are using skeleton from one of the animation data. Offsets: 5495 -> RefSkeleton (95 bones) 421071 -> RawVerts (3430) 462237 -> RawWedges (4091) 503153 -> RawFaces (1594) 522283 -> RawInfluences (5342)
by VendorX
Mon Jun 05, 2023 12:23 pm
Forum: Game Archive
Topic: Bioshock BSM unreal files
Replies: 4
Views: 2297

Re: Bioshock BSM unreal files

*.bsm package is compressed (Zlib) struct FPackageFileSummary { uint Tag; int PackageVersion; uint PackageFlags; int NamesCount; int NamesOffset; int ExportsCount; int ExportsOffset; int ImportsCount; int ImportsOffset; byte[] Guid; // [16] int GenerationsCount; for (int i = 0; i < GenerationsCount;...
by VendorX
Wed Jun 29, 2022 11:55 am
Forum: 3D/2D models
Topic: Unreal 2 Proper Map Extraction?
Replies: 3
Views: 474

Re: Unreal 2 Proper Map Extraction?

Nice to see U2. Anyway: - use batchexport to export content (Tex, SM, Brush), exported map to *.t3d will help you to know which package need to be processed. - write a python script to import *.t3d file and all exported content to Blender - it should be very easy, because every Actor derived class c...
by VendorX
Tue Jun 28, 2022 3:14 pm
Forum: 3D/2D models
Topic: Unreal 2 Proper Map Extraction?
Replies: 3
Views: 474

Re: Unreal 2 Proper Map Extraction?

There was a few of them long time ago like UShock (or something like this), but if you want to port it to a different version of UE, just use cmd like batchexport. It works for everything - even Level can be extracted to *.t3d (text version), which you can load to any UE version.
by VendorX
Sun May 01, 2022 10:23 am
Forum: Game Archive
Topic: Revelation Online(TianYu) .pg unpack
Replies: 5
Views: 1558

Re: Revelation Online(TianYu) .pg unpack

Go there and download QuickBMS with 1gab_2gab_bag.bms script for it.
Modify quickbms.bat as needed and run it ... then Xor every file with 0xd7.
by VendorX
Tue Apr 26, 2022 2:31 pm
Forum: 3D/2D models
Topic: How to Extract Models from Open Season Video Game
Replies: 40
Views: 3660

Re: How to Extract Models from Open Season Video Game

Let me enlighten you: end effect of those three scripts is bunch of files which the game engine (UE2) is using. At this point unless you will write a decompiler (time consuming), there is no easy way to export UE content. OFC, you can open decompressed (.dec) file in some Hex editor and find all nee...
by VendorX
Mon Apr 25, 2022 9:52 am
Forum: 3D/2D models
Topic: How to Extract Models from Open Season Video Game
Replies: 40
Views: 3660

Re: How to Extract Models from Open Season Video Game

Script below will split (by brute force) *.dec file in to proper UPackages - later I will write export raw data script from it. # Open_Season_dec.bms # Game: Open Season # Unreal Engine 2 v927 *.dec files # script for QuickBMS http://quickbms.aluigi.org set CurOffset long 0 get FileSize asize get Fi...