It's a different game ... as for SCCT - like I said on Zenhax - I can write SkeletalMesh exporter.
StaticMesh and MeshAnimation is no go so far due to unknown compression algorithm.
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Search found 46 matches
- Sun Jul 02, 2023 9:15 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
- Fri Jun 30, 2023 5:37 am
- Forum: 3D/2D models
- Topic: Obj to hex
- Replies: 21
- Views: 1205
Re: Obj to hex
Why not just write an editor and edit the file without converting it back and forward?05SpeedMaster wrote: ↑Fri Jun 30, 2023 12:24 am ...
It takes a file and converts it to a 3D obj file for editing. Then converts back to a data file SH5 reads as a terrain file.
...
- Tue Jun 20, 2023 10:28 pm
- Forum: Game Archive
- Topic: Bioshock BSM unreal files
- Replies: 4
- Views: 2297
Re: Bioshock BSM unreal files
catalog.bdc holds header (array of Filenames, Foldernames, Offsets etc.) for some.blk - the one you provided is for DynamicBulkFileTextures.blk
- Sun Jun 18, 2023 4:52 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
I need more samples (with animations) - especially package with animation for the mesh_hsq - so maybe animation will work also.
- Sat Jun 17, 2023 10:33 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Update:
So as you see everything is OK with this mesh. ... no animations data in this package.
So as you see everything is OK with this mesh. ... no animations data in this package.
- Wed Jun 14, 2023 7:19 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Not yet, but (as you can see on the image above) I know package format - so it's only question of writing an exporter.
- Tue Jun 13, 2023 8:22 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
... Besides, the skeleton doesn't align with the mesh either. ... It's because you are using skeleton from one of the animation data. Offsets: 5495 -> RefSkeleton (95 bones) 421071 -> RawVerts (3430) 462237 -> RawWedges (4091) 503153 -> RawFaces (1594) 522283 -> RawInfluences (5342)
- Sun Jun 11, 2023 6:23 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3067
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
When will you guys learn how to read the Unreal Engine package?
- Mon Jun 05, 2023 12:23 pm
- Forum: Game Archive
- Topic: Bioshock BSM unreal files
- Replies: 4
- Views: 2297
Re: Bioshock BSM unreal files
*.bsm package is compressed (Zlib) struct FPackageFileSummary { uint Tag; int PackageVersion; uint PackageFlags; int NamesCount; int NamesOffset; int ExportsCount; int ExportsOffset; int ImportsCount; int ImportsOffset; byte[] Guid; // [16] int GenerationsCount; for (int i = 0; i < GenerationsCount;...
- Wed Jun 29, 2022 11:55 am
- Forum: 3D/2D models
- Topic: Unreal 2 Proper Map Extraction?
- Replies: 3
- Views: 474
Re: Unreal 2 Proper Map Extraction?
Nice to see U2. Anyway: - use batchexport to export content (Tex, SM, Brush), exported map to *.t3d will help you to know which package need to be processed. - write a python script to import *.t3d file and all exported content to Blender - it should be very easy, because every Actor derived class c...
- Tue Jun 28, 2022 3:14 pm
- Forum: 3D/2D models
- Topic: Unreal 2 Proper Map Extraction?
- Replies: 3
- Views: 474
Re: Unreal 2 Proper Map Extraction?
There was a few of them long time ago like UShock (or something like this), but if you want to port it to a different version of UE, just use cmd like batchexport. It works for everything - even Level can be extracted to *.t3d (text version), which you can load to any UE version.
- Sun May 01, 2022 10:23 am
- Forum: Game Archive
- Topic: Revelation Online(TianYu) .pg unpack
- Replies: 5
- Views: 1558
Re: Revelation Online(TianYu) .pg unpack
Go there and download QuickBMS with 1gab_2gab_bag.bms script for it.
Modify quickbms.bat as needed and run it ... then Xor every file with 0xd7.
Modify quickbms.bat as needed and run it ... then Xor every file with 0xd7.
- Tue Apr 26, 2022 2:31 pm
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3660
Re: How to Extract Models from Open Season Video Game
Let me enlighten you: end effect of those three scripts is bunch of files which the game engine (UE2) is using. At this point unless you will write a decompiler (time consuming), there is no easy way to export UE content. OFC, you can open decompressed (.dec) file in some Hex editor and find all nee...
- Mon Apr 25, 2022 6:24 pm
- Forum: Game Archive
- Topic: Ragnarok Origin - Extract PKG UnityFS
- Replies: 2
- Views: 972
- Mon Apr 25, 2022 9:52 am
- Forum: 3D/2D models
- Topic: How to Extract Models from Open Season Video Game
- Replies: 40
- Views: 3660
Re: How to Extract Models from Open Season Video Game
Script below will split (by brute force) *.dec file in to proper UPackages - later I will write export raw data script from it. # Open_Season_dec.bms # Game: Open Season # Unreal Engine 2 v927 *.dec files # script for QuickBMS http://quickbms.aluigi.org set CurOffset long 0 get FileSize asize get Fi...