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Search found 3 matches
- Wed Apr 24, 2019 10:59 am
- Forum: 3D/2D models
- Topic: [Noesis] How to separate LODS from Model?
- Replies: 1
- Views: 762
Re: [Noesis] How to separate LODS from Model?
If there isn't a way to do this via exporting can I be able to change the material names? Each LOD mesh is linked to the same texture. If I had changed all the lower LOD's materials to something else I could select them and remove them in Blender. But I can't at the moment because of the "Value...
- Wed Apr 24, 2019 7:47 am
- Forum: 3D/2D models
- Topic: [Noesis] How to separate LODS from Model?
- Replies: 1
- Views: 762
[Noesis] How to separate LODS from Model?
Hey, new comer to using Noesis. I've got a collection of models I want to rip and make into a .smd but the model I am trying to export has multiple LOD models which are layered over eachother Of course its separate in noesis and I can disable the renders in the preview but they still become a single...
- Tue Apr 23, 2019 2:13 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 137
- Views: 77600
Re: The Division SDF Archive Format
Is the rouge_sdf.exe broke? When I put in the input and out it keeps phrasing "Tom Clancy's The Division .sdftoc extractor v2
usage: rouge_sdf.exe <.sdftoc path> <output directory>"
I'm using quotations and not the < >. Is this just simply outdated software?
usage: rouge_sdf.exe <.sdftoc path> <output directory>"
I'm using quotations and not the < >. Is this just simply outdated software?