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by Moonlight
Wed Mar 24, 2021 9:49 pm
Forum: 3D/2D models
Topic: Dynasty Warriors Gundam 3 Model Ripping
Replies: 71
Views: 28430

Re: Dynasty Warriors Gundam 3 Model Ripping

So the strange red and orange textures are used for shading. Each channel defines an atribute for the shader, how metallic it is, if its shiny or opaque, ambient oclusion, and maybe even emisive areas. For those of you that were curious.
Also, Howfie, you are a legend, thanks man.