So the strange red and orange textures are used for shading. Each channel defines an atribute for the shader, how metallic it is, if its shiny or opaque, ambient oclusion, and maybe even emisive areas. For those of you that were curious.
Also, Howfie, you are a legend, thanks man.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1 match
- Wed Mar 24, 2021 9:49 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors Gundam 3 Model Ripping
- Replies: 71
- Views: 28430