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- Mon Sep 10, 2018 2:18 am
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Animations Import Maxscript
- Replies: 0
- Views: 1050
Resident Evil Outbreak Animations Import Maxscript
This plugin imports .NBD, .ahi and .bin animation files, it needs work so there are some problems with animations. I included some Resident Evil outbreak samples for anyone that's interested in helping. https://www.mediafire.com/folder/zblg70kdh3c3f/REO2 Dchaps created this plugin. http://re123.bpla...
- Fri Jul 13, 2018 9:46 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
- Fri Jul 13, 2018 12:32 am
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Oh, I don't know how to code.shakotay2 wrote:https://en.wikipedia.org/wiki/C_%28prog ... anguage%29
- Thu Jul 12, 2018 8:34 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
What is 'C' ?shakotay2 wrote:This one should work for you (R0150100 only) since you seem to have the correct mesh order in blender:
You need to find a method to get the bone positions into the arrays; i use 'C' so far, but the code/handling is not user friendly
- Thu Jul 12, 2018 7:59 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Yeah I think that would workshakotay2 wrote:So I've to find out how to get the correct order maybe directly from the amo file?
- Thu Jul 12, 2018 7:43 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Nope. For me they're not! (3ds files created with bms script). That's the reason why I need your exact process of creating the meshes (sorry, when I was unclear). I thought you was creating an .amo and .ahi script for blender also blender 3ds import script would only work for one room file. I extra...
- Wed Jul 11, 2018 11:32 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Can you exactly explain that process, please? The room skeleton and meshes are in the same order so just copy X,Y,Z translate from a skeleton to one of the meshes. Also that technique doesn't work for all of the room files. It takes way too long doing it that way, would prefer a import script. [img...
- Wed Jul 11, 2018 7:24 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Maybe you can send me your "best looking" room (blender screenshoot, *.amo and *.ahi file ) so that I can test the script? Okay, I uploaded the room file here https://www.mediafire.com/folder/jgti51rbb59pw/reo#gswi7vmde4uc8 [img]https://www.mediafire.com/convkey/4bdf/oejtvjqcqtzqq3pzg.jpg...
- Tue Jul 10, 2018 11:15 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
I'm not sure what level that room is on. Also can you upload your blender script so i can try it out?
- Tue Jul 10, 2018 1:41 am
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
I made a blender python script to apply all 115 offsets and the meshes are not clumped any more but is this what it should look like? No its not supposed to look like that in which way does it work? I copied the skeleton translation data on to one of the room meshes but that doesn't seem to work fo...
- Mon Jul 09, 2018 7:30 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
I see; it's required to apply skeleton data (translation from the smd file) to the submeshes, for example 20 2925.000000 250.000000 5700.000000 0.000000 -0.000000 0.000000 (so x=2925.0 y=250.0 z=5700.0) 21 2925.000000 199.999939 5250.000000 0.000000 -0.000000 0.000000 Thanks shakotay2, that works.
- Sun Jul 08, 2018 10:10 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
I tried that method too, it doesn't export r0060100.AMO room files correctly either.shakotay2 wrote:Use the quickbms script mentioned here:
viewtopic.php?f=16&t=9923&p=82047&hilit ... bms#p82047
(dunno whether it works with maps, though)
- Sun Jul 08, 2018 7:56 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Re: Resident Evil Outbreak Noesis script
Thanks you akderebur for taking the time to help. by the way i don't know how to write Noesis script so I still looking for help. Also I didn't make this script. Then who did? Its created by someone named "The dude" I found that script here https://pastebin.com/kp1RgZNx I used Noesis to cr...
- Sat Jul 07, 2018 8:19 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 6787
Resident Evil Outbreak Noesis script
Hi everyone, I'm looking for help importing REO Models in noesis. I have a noesis script but its Incomplete and only imports REO skeleton's at the moment so I'm looking for someone to help finish this noesis script. I uploaded some samples from REO here http://www.mediafire.com/folder/jgti51rbb59pw/...
- Thu Jul 05, 2018 3:41 pm
- Forum: Game Archive
- Topic: Resident Evil Outbreak .bin animations
- Replies: 0
- Views: 825
Resident Evil Outbreak .bin animations
Hi, I'm looking for someone to help me extract the character animations from REO .bin's
A quick bms script would be great!
http://www.mediafire.com/file/pbj7dgy1e ... 0.bin/file
A quick bms script would be great!
http://www.mediafire.com/file/pbj7dgy1e ... 0.bin/file