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Search found 13 matches

by Atheos
Wed Oct 03, 2018 6:30 am
Forum: 3D/2D models
Topic: Help ripping from "LET IT DIE"
Replies: 1
Views: 1142

Help ripping from "LET IT DIE"

Hey since this game was ported to PC I was wondering if anybody has any useful information or help ripping from LET IT DIE. https://store.steampowered.com/app/794600/LET_IT_DIE/ It looks like the game is UE according to google but I don't see any PAK files to get me started. If anyone has any insigh...
by Atheos
Sat Aug 18, 2018 4:28 pm
Forum: 3D/2D models
Topic: Monster Hunter World Textures
Replies: 7
Views: 4514

Re: Monster Hunter World Textures

Do you know why some textures would come out oblong in the preview or low res? They still seem to match up to the UV's because they are just stretched but they seem low res. They're not low res. That's how they were. The main goal is ripping all of them Otherwise why would I write you a script? Yea...
by Atheos
Fri Aug 17, 2018 8:20 pm
Forum: Graphic file formats
Topic: Monster Hunter World Textures
Replies: 1
Views: 1510

Monster Hunter World Textures

"Looking for some help on converting these textures. Never done anything like it before. Any insight, tools, methods, etc are very welcome!" I was told this is the correct forum as I accidentally posted in 3d models. Somebody made a quick script off of some sample textures provided so I fi...
by Atheos
Fri Aug 17, 2018 8:05 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

What mod3 file are you importing? What folder is it in? This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people The tool imports LODs, they should be arranged in layers by default. Leave only lowest...
by Atheos
Fri Aug 17, 2018 4:19 pm
Forum: 3D/2D models
Topic: Monster Hunter World Textures
Replies: 7
Views: 4514

Re: Monster Hunter World Textures

Here's a Noesis script to convert the sample images you uploaded: tex_MonsterHunterWorld_TEX.rar Do you know why some textures would come out oblong in the preview or low res? They still seem to match up to the UV's because they are just stretched but they seem low res. Here are some examples. Edit...
by Atheos
Fri Aug 17, 2018 7:52 am
Forum: 3D/2D models
Topic: Monster Hunter World Textures
Replies: 7
Views: 4514

Monster Hunter World Textures

Looking for some help on converting these textures. Never done anything like it before. Any insight, tools, methods, etc are very welcome!

http://www.mediafire.com/file/hbxv3ashe ... MHWTex.rar
by Atheos
Fri Aug 17, 2018 5:10 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

digivee wrote:
What mod3 file are you importing? What folder is it in?
This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people
by Atheos
Fri Aug 17, 2018 4:48 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally. Nope. This is mostly uncharted territory. Could probably try using a quickBMS script I'll look into it and see what I can do. Are you als...
by Atheos
Fri Aug 17, 2018 4:30 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally. Nope. This is mostly uncharted territory. Could probably try using a quickBMS script I'll look into it and see what I can do. Are you als...
by Atheos
Fri Aug 17, 2018 4:20 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

What would you then do with the .PKG ? sorry new to this. Works fine for me. The bigger mod3 files seem to just crash 3ds max. Make sure to turn 64 bit architecture on. I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never work...
by Atheos
Fri Aug 17, 2018 3:23 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

What would you then do with the .PKG ? sorry new to this. Extract the PKG contents with the same tool. Works perfectly. I'm guessing the .mod3 files are the mesh and .tex are the textures. But the mod3s don't load with this MT tool for 3ds and I have no clue how to convert the textures. Any help wo...
by Atheos
Fri Aug 17, 2018 1:52 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 86343

Re: MT Framework import tools

New version BETA 5 with support for Monster Hunter World has been released. Awesome! But is there a tool to extract the chunk0/chunk1.bin files that the game comes with? Everythings stored inside those. Try this tool https://github.com/mhvuze/WorldChunkTool/releases It extracts the bin and gives yo...
by Atheos
Fri Apr 13, 2018 11:38 am
Forum: 3D/2D models
Topic: Sword Art Online - Fatal Bullet
Replies: 6
Views: 3994

Re: Sword Art Online - Fatal Bullet

I haven't had any issues getting into the PAK files with the encryption key

http://prntscr.com/j4pm6v