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Search found 13 matches
- Wed Oct 03, 2018 6:30 am
- Forum: 3D/2D models
- Topic: Help ripping from "LET IT DIE"
- Replies: 1
- Views: 1142
Help ripping from "LET IT DIE"
Hey since this game was ported to PC I was wondering if anybody has any useful information or help ripping from LET IT DIE. https://store.steampowered.com/app/794600/LET_IT_DIE/ It looks like the game is UE according to google but I don't see any PAK files to get me started. If anyone has any insigh...
- Sat Aug 18, 2018 4:28 pm
- Forum: 3D/2D models
- Topic: Monster Hunter World Textures
- Replies: 7
- Views: 4514
Re: Monster Hunter World Textures
Do you know why some textures would come out oblong in the preview or low res? They still seem to match up to the UV's because they are just stretched but they seem low res. They're not low res. That's how they were. The main goal is ripping all of them Otherwise why would I write you a script? Yea...
- Fri Aug 17, 2018 8:20 pm
- Forum: Graphic file formats
- Topic: Monster Hunter World Textures
- Replies: 1
- Views: 1510
Monster Hunter World Textures
"Looking for some help on converting these textures. Never done anything like it before. Any insight, tools, methods, etc are very welcome!" I was told this is the correct forum as I accidentally posted in 3d models. Somebody made a quick script off of some sample textures provided so I fi...
- Fri Aug 17, 2018 8:05 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
What mod3 file are you importing? What folder is it in? This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for people The tool imports LODs, they should be arranged in layers by default. Leave only lowest...
- Fri Aug 17, 2018 4:19 pm
- Forum: 3D/2D models
- Topic: Monster Hunter World Textures
- Replies: 7
- Views: 4514
Re: Monster Hunter World Textures
Here's a Noesis script to convert the sample images you uploaded: tex_MonsterHunterWorld_TEX.rar Do you know why some textures would come out oblong in the preview or low res? They still seem to match up to the UV's because they are just stretched but they seem low res. Here are some examples. Edit...
- Fri Aug 17, 2018 7:52 am
- Forum: 3D/2D models
- Topic: Monster Hunter World Textures
- Replies: 7
- Views: 4514
Monster Hunter World Textures
Looking for some help on converting these textures. Never done anything like it before. Any insight, tools, methods, etc are very welcome!
http://www.mediafire.com/file/hbxv3ashe ... MHWTex.rar
http://www.mediafire.com/file/hbxv3ashe ... MHWTex.rar
- Fri Aug 17, 2018 5:10 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for peopledigivee wrote:
What mod3 file are you importing? What folder is it in?
- Fri Aug 17, 2018 4:48 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally. Nope. This is mostly uncharted territory. Could probably try using a quickBMS script I'll look into it and see what I can do. Are you als...
- Fri Aug 17, 2018 4:30 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally. Nope. This is mostly uncharted territory. Could probably try using a quickBMS script I'll look into it and see what I can do. Are you als...
- Fri Aug 17, 2018 4:20 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
What would you then do with the .PKG ? sorry new to this. Works fine for me. The bigger mod3 files seem to just crash 3ds max. Make sure to turn 64 bit architecture on. I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never work...
- Fri Aug 17, 2018 3:23 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
What would you then do with the .PKG ? sorry new to this. Extract the PKG contents with the same tool. Works perfectly. I'm guessing the .mod3 files are the mesh and .tex are the textures. But the mod3s don't load with this MT tool for 3ds and I have no clue how to convert the textures. Any help wo...
- Fri Aug 17, 2018 1:52 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86343
Re: MT Framework import tools
New version BETA 5 with support for Monster Hunter World has been released. Awesome! But is there a tool to extract the chunk0/chunk1.bin files that the game comes with? Everythings stored inside those. Try this tool https://github.com/mhvuze/WorldChunkTool/releases It extracts the bin and gives yo...
- Fri Apr 13, 2018 11:38 am
- Forum: 3D/2D models
- Topic: Sword Art Online - Fatal Bullet
- Replies: 6
- Views: 3994
Re: Sword Art Online - Fatal Bullet
I haven't had any issues getting into the PAK files with the encryption key
http://prntscr.com/j4pm6v
http://prntscr.com/j4pm6v