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Search found 9 matches

by satan0w
Fri Apr 06, 2018 8:22 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

rename car_chevrolet_belair_1955_suspensionr_setorxa_skeleton.ebx to walrus_humanmale.ebx ok i try this but if mazda dont have skeleton what i must? i go to bundles ->vehicles ->player ->car_mazda_rx7spiritr_2002 and all files for mazda in this folder https://imgur.com/a/QNX9W https://imgur.com/a/Q...
by satan0w
Fri Apr 06, 2018 7:33 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

hmm i use all mesh.exe and all give me two files but have 0KB meaby somone have solution for this? i need cars from nfs payback i have all game unpacked and also i tried like tutorial but not work What I get from what your saying is that you forgot to have in same folder the skeleton.ebx file, that...
by satan0w
Fri Apr 06, 2018 1:40 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

hmm i use all mesh.exe and all give me two files but have 0KB meaby somone have solution for this? i need cars from nfs payback i have all game unpacked and also i tried like tutorial but not work
by satan0w
Thu Apr 05, 2018 9:50 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

LoL i am idiot 8D i read all pages six times and six times i tried set good game and folders and.... FINNALY I UNNDERSTAND :evilfury: 60% but is ok extracted all files from game :dance: thanks for script you best :bravo:
by satan0w
Thu Apr 05, 2018 2:19 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

whoever met with chunk not found? I have this message in every frosbite game nfs16 , nfs payback , bf1 ,swbf2:(
i read all but still dont understand this:(
by satan0w
Wed Apr 04, 2018 8:58 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

daemon1 wrote:
satan0w wrote:hey guys:) please help me i don understand
you have wrong python you need 32 bit
you can explain me why script create folder chunks and other but all folders is empty i have 94 gb free space i see folder names from nfs but all empty please help me i need a teach this:)
by satan0w
Wed Apr 04, 2018 8:48 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

daemon1 wrote:
satan0w wrote:hey guys:) please help me i don understand
you have wrong python you need 32 bit
Thanks now work perfect:D
by satan0w
Wed Apr 04, 2018 6:21 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

I am also only looking for the audio from BFII and I've gone through all 22 pages of this topic, including the infamous Page 16, and I'm pretty sure I've followed all of the instructions correctly. As this is practically all Klingon to me there is a chance I overlooked something. The error I am get...
by satan0w
Wed Apr 04, 2018 6:19 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 224933

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

hey guys:) please help me i don understand i change corectly patch in script but i have traceback Traceback (most recent call last): File "(...my patch...)", line 42, in <module> LZ77 = cdll.LoadLibrary("LZ77") File "C:\Python27\lib\ctypes\__init__.py", line 443, in Loa...