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by cockafej
Tue Sep 22, 2020 2:29 pm
Forum: Graphic file formats
Topic: [SOLVED][X360] texture format
Replies: 2
Views: 1099

Re: [X360] texture format

Hi Acewell,

If I swizzle the image with simple DXT5 (54), then I get this result:
6out.png
What is the wrong?
What am I missing?

Update:

Solved!

Before swizzle I had to swap the bytes for a short length. So it's really DXT5.
Thanks
by cockafej
Sun Sep 20, 2020 8:08 am
Forum: Graphic file formats
Topic: [SOLVED][X360] texture format
Replies: 2
Views: 1099

[SOLVED][X360] texture format

Hi,

Can anybody help me?
There is a X360 texture file, that i don't know it's texture format. (swizzled?)

What is the name of texture format 14?

52 = DXT1
54 = DXT5
71 = DXN
86 = ABGR
14 = ?

I attach the sample file
Thank you
by cockafej
Tue Dec 17, 2019 6:46 am
Forum: Game Localization
Topic: Rayman Origins .loc
Replies: 2
Views: 1623

Re: Rayman Origins .loc

Hi,

I converted you from au3 to exe.
Try this:
https://www15.zippyshare.com/v/v8dAhsRt/file.html
by cockafej
Fri Jul 05, 2019 1:07 pm
Forum: Graphic file formats
Topic: [Solved]Darksiders II X360 texture files
Replies: 0
Views: 719

[Solved]Darksiders II X360 texture files

Hi, Are there any tool or script to view and modify these swizzled xtx files? https://www79.zippyshare.com/v/K1rIOmrI/file.html Thank you Update: You can change the XTX header (0x1B long) to TEX header (0x34 long) with (texture format=52 and 0x1c offset=90) and drag & drop the new file to the nf...
by cockafej
Sun Jun 16, 2019 8:18 pm
Forum: Graphic file formats
Topic: [Solved] Venetica X360 DDS format
Replies: 0
Views: 647

[Solved] Venetica X360 DDS format

Hi Acewell,

Can you make me a noesis python script for these "dds" files?

Thank you ;-)

Samples:
https://www49.zippyshare.com/v/mxku2Vhm/file.html
by cockafej
Wed May 15, 2019 3:59 pm
Forum: Graphic file formats
Topic: Sherlock Holmes - Testament *.tex files xbox360
Replies: 2
Views: 1121

Sherlock Holmes - Testament *.tex files xbox360

Hi Acewell,

Could you make me an another noesis python script to these tex files?

Thank you ;-)

https://mega.nz/#!ZQQlWY5I!_d2pLvTe4RUR ... IjFmTRq7_g
by cockafej
Wed Apr 10, 2019 3:36 pm
Forum: Graphic file formats
Topic: Sherlock Holmes *.tex files XBOX360
Replies: 4
Views: 2326

Re: Sherlock Holmes *.tex files XBOX360

Thank you, Beedy! :-)
by cockafej
Wed Apr 03, 2019 1:21 pm
Forum: Graphic file formats
Topic: Sherlock Holmes *.tex files XBOX360
Replies: 4
Views: 2326

Re: Sherlock Holmes *.tex files XBOX360

Thank you! :-)

The export to tga is perfect, but able to import this script back to tex?
by cockafej
Wed Apr 03, 2019 7:00 am
Forum: Graphic file formats
Topic: Sherlock Holmes *.tex files XBOX360
Replies: 4
Views: 2326

Sherlock Holmes *.tex files XBOX360

Hi,

Could someone help me?
I need a tool for tex files of Sherlock Holmes - Jack the ripper X360 game.
Tex to dds or png or jpg
and after modify, reconvert back to tex.

Sample tex files are here:
https://www80.zippyshare.com/v/eQqxA3FF/file.html

Thank you