Hi Acewell,
If I swizzle the image with simple DXT5 (54), then I get this result:
What is the wrong?
What am I missing?
Update:
Solved!
Before swizzle I had to swap the bytes for a short length. So it's really DXT5.
Thanks
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Search found 10 matches
- Tue Sep 22, 2020 2:29 pm
- Forum: Graphic file formats
- Topic: [SOLVED][X360] texture format
- Replies: 2
- Views: 1099
- Sun Sep 20, 2020 8:08 am
- Forum: Graphic file formats
- Topic: [SOLVED][X360] texture format
- Replies: 2
- Views: 1099
[SOLVED][X360] texture format
Hi,
Can anybody help me?
There is a X360 texture file, that i don't know it's texture format. (swizzled?)
What is the name of texture format 14?
52 = DXT1
54 = DXT5
71 = DXN
86 = ABGR
14 = ?
I attach the sample file
Thank you
Can anybody help me?
There is a X360 texture file, that i don't know it's texture format. (swizzled?)
What is the name of texture format 14?
52 = DXT1
54 = DXT5
71 = DXN
86 = ABGR
14 = ?
I attach the sample file
Thank you
- Tue Dec 17, 2019 6:46 am
- Forum: Game Localization
- Topic: Rayman Origins .loc
- Replies: 2
- Views: 1623
- Fri Jul 05, 2019 1:07 pm
- Forum: Graphic file formats
- Topic: [Solved]Darksiders II X360 texture files
- Replies: 0
- Views: 719
[Solved]Darksiders II X360 texture files
Hi, Are there any tool or script to view and modify these swizzled xtx files? https://www79.zippyshare.com/v/K1rIOmrI/file.html Thank you Update: You can change the XTX header (0x1B long) to TEX header (0x34 long) with (texture format=52 and 0x1c offset=90) and drag & drop the new file to the nf...
- Sun Jun 16, 2019 8:18 pm
- Forum: Graphic file formats
- Topic: [Solved] Venetica X360 DDS format
- Replies: 0
- Views: 647
[Solved] Venetica X360 DDS format
Hi Acewell,
Can you make me a noesis python script for these "dds" files?
Thank you
Samples:
https://www49.zippyshare.com/v/mxku2Vhm/file.html
Can you make me a noesis python script for these "dds" files?
Thank you
Samples:
https://www49.zippyshare.com/v/mxku2Vhm/file.html
- Thu May 23, 2019 4:36 pm
- Forum: Graphic file formats
- Topic: Sherlock Holmes - Testament *.tex files xbox360
- Replies: 2
- Views: 1121
- Wed May 15, 2019 3:59 pm
- Forum: Graphic file formats
- Topic: Sherlock Holmes - Testament *.tex files xbox360
- Replies: 2
- Views: 1121
Sherlock Holmes - Testament *.tex files xbox360
Hi Acewell,
Could you make me an another noesis python script to these tex files?
Thank you
https://mega.nz/#!ZQQlWY5I!_d2pLvTe4RUR ... IjFmTRq7_g
Could you make me an another noesis python script to these tex files?
Thank you
https://mega.nz/#!ZQQlWY5I!_d2pLvTe4RUR ... IjFmTRq7_g
- Wed Apr 10, 2019 3:36 pm
- Forum: Graphic file formats
- Topic: Sherlock Holmes *.tex files XBOX360
- Replies: 4
- Views: 2326
Re: Sherlock Holmes *.tex files XBOX360
Thank you, Beedy!
- Wed Apr 03, 2019 1:21 pm
- Forum: Graphic file formats
- Topic: Sherlock Holmes *.tex files XBOX360
- Replies: 4
- Views: 2326
Re: Sherlock Holmes *.tex files XBOX360
Thank you!
The export to tga is perfect, but able to import this script back to tex?
The export to tga is perfect, but able to import this script back to tex?
- Wed Apr 03, 2019 7:00 am
- Forum: Graphic file formats
- Topic: Sherlock Holmes *.tex files XBOX360
- Replies: 4
- Views: 2326
Sherlock Holmes *.tex files XBOX360
Hi,
Could someone help me?
I need a tool for tex files of Sherlock Holmes - Jack the ripper X360 game.
Tex to dds or png or jpg
and after modify, reconvert back to tex.
Sample tex files are here:
https://www80.zippyshare.com/v/eQqxA3FF/file.html
Thank you
Could someone help me?
I need a tool for tex files of Sherlock Holmes - Jack the ripper X360 game.
Tex to dds or png or jpg
and after modify, reconvert back to tex.
Sample tex files are here:
https://www80.zippyshare.com/v/eQqxA3FF/file.html
Thank you