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Search found 18 matches
- Tue Apr 24, 2018 9:58 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Gehrman is work fine too If you have problems with weapons, you can delete the wrong from model and attach from parts weapon folder. Or make new weight to weapon. Thanks for your kindess but Bone name is not same origin bone I have homework, it is making game without commercial engine so i need res...
- Sat Apr 21, 2018 4:33 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Name is 'c8050'daemon1 wrote:what is Gehrman file name ?
german's cloth...
- Sat Apr 21, 2018 1:24 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
mesh is correctly rigged with original animation skeleton, animation must work fine, and you've seen other people did it I am a beginner in programming less than a year. and can't speak english well.. so I may have missed the message.. :( I think .ascii mesh is very good, because it's have normal, ...
- Sat Apr 21, 2018 11:29 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
I'm really trying to understand how to get animations to fbx in my win 10x64, but no win. Can someone save screen-video, how do u do it? When miss all problems - because I have fatal error with all havok tool versions for 3dsmax 2017 I use Fallout4 animation kit for transform .hkx -> .fbx but it's ...
- Sat Apr 21, 2018 11:20 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Beela wrote:Storybook Do you have any data in these lines for you or you modified them like me?
Me too, I am also using it arbitrarily. and I use havok content tool for transform .xml
- Thu Apr 19, 2018 11:30 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Thank you daemon!take value from here :
<hkparam name="annotationTracks" numelements="108">
(in this example 108) and put it here:
<hkparam name="numberOfTransformTracks">0</hkparam>
havok tool is worked!
Now i try to combine mesh to animation!
- Mon Apr 16, 2018 7:32 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Hello there! Storybook can you give me some info about the havok? I try the same but my first problem is the havok doesn't work properly on windows 10 64bit. I read we need to use "HavokContentTools_2014-1-1 64bit" but it doesn't work at all for me. What did you use? Then the next step is...
- Sat Apr 14, 2018 9:14 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
if .hkx skeleton and animation fixd endian code, havok tool can load file
but not worked animation...
but not worked animation...
- Sun Apr 08, 2018 8:17 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
where is effect texture's location..?
- Wed Apr 04, 2018 9:30 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
Yay! Can U send me that, please? Idk how to get maps fragments with position, and in streams this no good to see I use personal Tool for making game, so It's very uncomfortable but you want it, I send you this without unnecessary function. I used DirectX 9.0 so if you use this tool, you need .x exp...
- Sun Apr 01, 2018 11:44 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
oh.. sadly, does no one know use to hkx?
I need your help..
I need your help..
- Sat Mar 31, 2018 1:22 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
hunter's dream map object's already had position.
but some object don't have position(building)
but some object don't have position(building)
- Thu Mar 29, 2018 6:50 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
i spend 2 week, so i get to know pkg file decrypt!nguyen77hieu wrote:unpkg too
you can find fake pkg generator, it's possible!
- Tue Mar 27, 2018 8:02 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work. i can't understand because I'm begginer .smd of .ascii files have path in texture? if i want automatically texturing, i change path by .smd and .ascii?(used VS?) always i...
- Mon Mar 26, 2018 5:02 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212816
Re: Bloodborne
i use XNAlara 11.8, so i download 11.5TokiChan wrote: You save it from Noesis? Try also save it from Blender
Or newest XNAlara, I use 11/5
Also, some models have troubles, which one you try convert?
it's working!
Thank you!
and i find tutorial for .hkx animation do you kwon infomation?