Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 7 matches

by railroads
Wed Feb 07, 2018 7:00 pm
Forum: Graphic file formats
Topic: Need help opening .texture file with heightmaps inside
Replies: 5
Views: 1862

Re: Need help opening .texture file with heightmaps inside

okay. a rail world? you wanna reimport things? i'm not able todo that tho. i can't do guessed headers. i could code a 8 to 16 bit 'extender' shift, but i have no clue how the engine would scale that height. so... nah. sorry. end of the line. :] Yes, the main objective is to make new maps/game world...
by railroads
Tue Feb 06, 2018 11:46 pm
Forum: Graphic file formats
Topic: Need help opening .texture file with heightmaps inside
Replies: 5
Views: 1862

Re: Need help opening .texture file with heightmaps inside

Thank you for the reply. Very nice to see someone trying to help :) Realy hate this kind of files. The exact picture that is inside the file is not so important, because I know how it look like. I even got the .png formate of the files. My goal is finding a way i can "pack" other images so...
by railroads
Tue Feb 06, 2018 2:42 am
Forum: Graphic file formats
Topic: Need help opening .texture file with heightmaps inside
Replies: 5
Views: 1862

Re: Need help opening .texture file with heightmaps inside

I have tried reading the file and looked at the header, but I cant get anything usefull out of it. Maybe the file is encrypted or obfuscated. I dont know, but it's strange I can view it using textureFinder. Would love to get a comment on this :)
by railroads
Sun Feb 04, 2018 9:43 pm
Forum: Graphic file formats
Topic: Need help opening .texture file with heightmaps inside
Replies: 5
Views: 1862

Need help opening .texture file with heightmaps inside

Hello! Need some help opening up a .texture file. From what I have read on this and other forums, the .texture extension can be another file, like .dds etc. I know what's inside. Its a heightmap. The problem is, I dont know how to extract it. I have used the textureFinder 2.1 and with 16x4=48+16 wid...
by railroads
Thu Feb 01, 2018 4:32 pm
Forum: Game Archive
Topic: Railway Empire
Replies: 5
Views: 2696

Re: Railway Empire

I finaly managed to solv my initial problem regarding modding this game, and I found a working solution. So there is no reason to reply on my initial issue.

Still, if anyone is interested in modding this game, let me know :)
by railroads
Wed Jan 31, 2018 5:15 pm
Forum: Game Archive
Topic: Railway Empire
Replies: 5
Views: 2696

Re: Railway Empire

Ye, it would be great if the author of .fuk extractor had made it so we could pack the .fuk files back togheter. Playing without the fuk files is not possible like in PR3 game. Its not possible (after extensive testing) to just extract the files, decompress, edit, then recompress and put in a ini fo...
by railroads
Mon Jan 29, 2018 11:56 pm
Forum: Game Archive
Topic: Railway Empire
Replies: 5
Views: 2696

Railway Empire

Hello! Are there anyone who have started modding this game? Would love to know if there is someone :) I have just startet doing some digging in the game. I used an old .fuk extractor for port royale 3. I managed to unpack the data.fuk files. First the files (.ini) was unreadable. I then used a zlib ...