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Search found 4 matches

by Fallenleader
Fri Jul 06, 2018 9:35 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 28618

Re: SAO: Hollow Realization Mesh/Texture Tool

I might have found a serious issue with the tool. When loading anything from Hollow Fragment (PC), it will open the mesh preview the first time. After that, preview fails to load further for either Hollow Fragment or Hollow Realization. Last time, I searched the registry for any key related to the t...
by Fallenleader
Fri Jun 08, 2018 11:49 pm
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 28618

Re: SAO: Hollow Realization Mesh/Texture Tool

Ah, I wasn't aware of that limitation, my apologies. What about weapons though? I still cannot get them to load whatsoever, and lack Heathcliff's sword and Asuna's rapier to finish my current project. Being able to rip more is nice, but not a priority for me right now aside from those listed. Models...
by Fallenleader
Wed May 30, 2018 12:49 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 28618

Re: SAO: Hollow Realization Mesh/Texture Tool

I don't mind, and no bones is no big deal for my particular case (though it would be a nice addition as long as they can get exported with a sane naming scheme for rigging and animation purposes, also assuming they don't export in a borked manor) as I can make a generic base and simply weight armor ...
by Fallenleader
Sun May 27, 2018 3:03 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 28618

Re: SAO: Hollow Realization Mesh/Texture Tool

Just noting here that I have had success loading in Hollow Fragment models as well, including a few maps. I haven't exhaustively tested it though, because the maps are in tiny pieces (chunks if you will) compared to a ninjaripped scene which if imported into blender with remove duplicate meshes enab...