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Search found 6 matches
- Tue Jan 09, 2007 5:12 pm
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 62134
- Sat Sep 10, 2005 7:31 am
- Forum: Game Archive
- Topic: BloodRayne2 TEX bit format
- Replies: 8
- Views: 3648
I do 3D C++ programming for a living for the last 3 years (20 year+ programmer), my own toys and contract work for 3D app companies. I've been building my own OpenGL based app, ToolBox, to read and write Poser and game engine formats, mostly the indie ones - 3DGS and Torque for folks building their ...
- Sat Sep 10, 2005 3:35 am
- Forum: Game Archive
- Topic: BloodRayne2 TEX bit format
- Replies: 8
- Views: 3648
- Thu Sep 08, 2005 6:57 pm
- Forum: Game Archive
- Topic: BloodRayne2 TEX bit format
- Replies: 8
- Views: 3648
- Mon Sep 05, 2005 12:47 am
- Forum: Game Archive
- Topic: BloodRayne2 TEX bit format
- Replies: 8
- Views: 3648
BloodRayne2 TEX bit format
Since the BloodRayne TEX to BMP tool doesn't recognize the BloodRayne 2 format, I was trying to write one. I have the image coming up and am trying to figure out the bits per color. There are two bytes per pixel. It's not 4444 or 565. Does anyone know the bit format used in the previous tex converter?
- Sun Sep 04, 2005 10:40 pm
- Forum: Game Archive
- Topic: BloodRayne BFM model format
- Replies: 1
- Views: 1825
BloodRayne BFM model format
Does anyone have any info on the BFM model format used in Bloodrayne 2?
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.