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Search found 6 matches

by grnbriar
Tue Jan 09, 2007 5:12 pm
Forum: Website
Topic: Purge Forum Alert: Greet or die
Replies: 153
Views: 62134

Still working on game models.
by grnbriar
Sat Sep 10, 2005 7:31 am
Forum: Game Archive
Topic: BloodRayne2 TEX bit format
Replies: 8
Views: 3648

I do 3D C++ programming for a living for the last 3 years (20 year+ programmer), my own toys and contract work for 3D app companies. I've been building my own OpenGL based app, ToolBox, to read and write Poser and game engine formats, mostly the indie ones - 3DGS and Torque for folks building their ...
by grnbriar
Sat Sep 10, 2005 3:35 am
Forum: Game Archive
Topic: BloodRayne2 TEX bit format
Replies: 8
Views: 3648

Thanks!
Lots of info!
I still want to be able to rad and write the BR2 model files into my app for making mods. This shoul dget me working with the non-animated models to start with.
by grnbriar
Thu Sep 08, 2005 6:57 pm
Forum: Game Archive
Topic: BloodRayne2 TEX bit format
Replies: 8
Views: 3648

Thanks for the direction. I still have not been able to register at the massacre site, but I'll keep trying. I want to get the tex converter, rather than write one. I'm still hunting for any model info.
by grnbriar
Mon Sep 05, 2005 12:47 am
Forum: Game Archive
Topic: BloodRayne2 TEX bit format
Replies: 8
Views: 3648

BloodRayne2 TEX bit format

Since the BloodRayne TEX to BMP tool doesn't recognize the BloodRayne 2 format, I was trying to write one. I have the image coming up and am trying to figure out the bits per color. There are two bytes per pixel. It's not 4444 or 565. Does anyone know the bit format used in the previous tex converter?
by grnbriar
Sun Sep 04, 2005 10:40 pm
Forum: Game Archive
Topic: BloodRayne BFM model format
Replies: 1
Views: 1825

BloodRayne BFM model format

Does anyone have any info on the BFM model format used in Bloodrayne 2?
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.