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Search found 5 matches

by solenrael
Fri Mar 30, 2018 10:46 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212809

Re: Bloodborne

I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation. has anyone a solution how i can fix that problem or use that go...
by solenrael
Wed Mar 28, 2018 2:16 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212809

Re: Bloodborne

hey mate,i`m not tying to create an argument,but how can i prove myself without the actual game files?i can just come here every day,and i have nothing to post at all,because i have nothing to work with.me and many others would like to do just the same as you guys do here,dig in deep,and try to do ...
by solenrael
Sun Mar 18, 2018 4:59 am
Forum: 3D/2D models
Topic: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
Replies: 9
Views: 14502

Re: Convert "FFXIV hkx animation" to Blender/Unity/Maya?

I've been having this exact issue, regardless of what I tried. At one point 64bit was working (it's not now, for some reason) and that didn't work either - neither did importing it into blender with .ascii or the aforementioned hkx2fbx method. I also tried converting it to Gamebryo KF format with Sk...
by solenrael
Wed Jan 17, 2018 2:28 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212809

Re: Bloodborne

I can then run the .tpf file through daemon's stuff and I can look at the textures. However I cannot for the life of me figure out how to extract the other files. What am I missing? Run the .anibnd and .chrbnd through the BinderTool again. *.chrbnd will give you the .flver (which you can then run t...
by solenrael
Wed Nov 29, 2017 2:45 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148593

Re: [PC] Dark Souls III model import maxscript

Hi! I was wondering if there was a way to do this with Blender? I don't have access to 3ds max currently and can't find the Noesis plugin mentioned at the start of the thread. I was hoping to access and convert Prince Lothric's (c5251) skeleton and animation files to be used along with his model, to...