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Search found 5 matches
- Fri Mar 30, 2018 10:46 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212809
Re: Bloodborne
I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation. has anyone a solution how i can fix that problem or use that go...
- Wed Mar 28, 2018 2:16 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212809
Re: Bloodborne
hey mate,i`m not tying to create an argument,but how can i prove myself without the actual game files?i can just come here every day,and i have nothing to post at all,because i have nothing to work with.me and many others would like to do just the same as you guys do here,dig in deep,and try to do ...
- Sun Mar 18, 2018 4:59 am
- Forum: 3D/2D models
- Topic: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
- Replies: 9
- Views: 14502
Re: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
I've been having this exact issue, regardless of what I tried. At one point 64bit was working (it's not now, for some reason) and that didn't work either - neither did importing it into blender with .ascii or the aforementioned hkx2fbx method. I also tried converting it to Gamebryo KF format with Sk...
- Wed Jan 17, 2018 2:28 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212809
Re: Bloodborne
I can then run the .tpf file through daemon's stuff and I can look at the textures. However I cannot for the life of me figure out how to extract the other files. What am I missing? Run the .anibnd and .chrbnd through the BinderTool again. *.chrbnd will give you the .flver (which you can then run t...
- Wed Nov 29, 2017 2:45 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148593
Re: [PC] Dark Souls III model import maxscript
Hi! I was wondering if there was a way to do this with Blender? I don't have access to 3ds max currently and can't find the Noesis plugin mentioned at the start of the thread. I was hoping to access and convert Prince Lothric's (c5251) skeleton and animation files to be used along with his model, to...