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Search found 8 matches
- Thu Aug 20, 2020 9:30 pm
- Forum: Game Archive
- Topic: Extracting files form CPK with Encrypted files (Persona 5 Royal JP)
- Replies: 2
- Views: 1928
Re: Extracting files form CPK with Encrypted files (Persona 5 Royal JP)
Unfortunately it doesn't seem to work even after enabling the Heroes Decrypt option.
- Fri Aug 14, 2020 6:41 pm
- Forum: Game Archive
- Topic: Extracting files form CPK with Encrypted files (Persona 5 Royal JP)
- Replies: 2
- Views: 1928
Extracting files form CPK with Encrypted files (Persona 5 Royal JP)
I've tried every public CPK file extractor that i could find, but they dont account for file properties, so when they get to any encrypted file in the CPK, they error out and extraction fails, rendering the rest of the files in the CPK after the first encrypted file unable to extract. Is there an ex...
- Mon Nov 04, 2019 9:55 pm
- Forum: Audio file formats
- Topic: RE6 Switch Audio Format
- Replies: 3
- Views: 1372
Re: RE6 Switch Audio Format
This does indeed help, was able to extract/convert audio, thanks for the info!
Edit: When reading them with tools such as vgmstream on foobar the pitch seems accelerated, and tools such as VGAudio seem to have some problems with it, any idea why this might be?
Edit: When reading them with tools such as vgmstream on foobar the pitch seems accelerated, and tools such as VGAudio seem to have some problems with it, any idea why this might be?
- Fri Nov 01, 2019 2:22 pm
- Forum: Audio file formats
- Topic: RE6 Switch Audio Format
- Replies: 3
- Views: 1372
RE6 Switch Audio Format
Hello. I seem to be unable to figure out what audio format is being used for the Switch version of RE6, I figured it'd be common formats like bfwav/bfstm or something like libopus, but I seem to be unable to figure out what they are, and the file header doesnt seem to have any identifiable magic eit...
- Fri Nov 01, 2019 2:10 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 86181
Re: MT Framework import tools
Hello.
It seems that Capcom changed their .mod format in some capacity for RE6 Switch version.
If anyone knowledgeable in this wants to take a crack at it here are some sample files.
It seems that Capcom changed their .mod format in some capacity for RE6 Switch version.
If anyone knowledgeable in this wants to take a crack at it here are some sample files.
- Fri Oct 11, 2019 1:05 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 275
- Views: 154512
Re: Star Ocean Anamnesis Tools
I don't know if the tool creator still checks here, but worth a try! We're attempting to dump the models and animations from SOA for the new collaboration with P5R. The models successfully dump with load offset. Animations are completely broken, when we load an apk file, the model just, well, I gues...
- Thu Jul 19, 2018 5:06 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95851
Re: Raw texture previewer/converter
Ah you were correct, thanks!
- Thu Jul 19, 2018 4:14 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95851
Re: Raw texture previewer/converter
I tried this with a PS4 game, Final Fantasy Dissidia NT, textures seem to be swizzled somehow, however it seems to not be the standard PS4 swizzling? Here are 2 simple sample files, the Square Enix logo and the Koei Tecmo logos shown when booting the game. https://cdn.discordapp.com/attachments/1431...