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by Feregorn
Sun Dec 10, 2017 1:38 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

I found this very interesting and informative article on the Hair technology used in Deux EX MD: http://www.makinggames.biz/feature/augm ... ,8881.html Even including a code sample. Will this be useful in finally making hair models exportable and editable?
by Feregorn
Thu Oct 05, 2017 10:19 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Hi, the .mesh file you posted is the one shown in the picture? How to export it to a common 3d file format? Edit: I searched online and found out about noesis. But it looks messed up and in no way like yours in the picture does. Is there something I am missing? P.S. Sorry for the offtopic Yeah the ...
by Feregorn
Thu Oct 05, 2017 6:58 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150205

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Greetings all, I found a mesh file of Lara's hair on the DXMD thread here and want to modify it a bit. I used noesis to export it, but it looks like this in the programs window and in 3dsmax:

Image

Plus, it's missing any UV map. Is there something I'm doing wrong?
by Feregorn
Thu Oct 05, 2017 6:41 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 151
Views: 74887

Re: Deus EX: Mankind Divided .archive

Deus Ex uses PureHair from AMD, it is also known as TressFX 3.0. There's a dev presentation on its useage in Deus Ex but not much info on the file structure: http://cdn.wccftech.com/wp-content/uploads/2015/03/Augmented-Hair-in-Deus-Ex-Universe-Projects-TressFX-3-0.pdf The Tomb Raider reboot from 20...