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Search found 11 matches
- Tue Oct 03, 2017 1:39 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
- Sun Oct 01, 2017 12:03 am
- Forum: Code Talk
- Topic: Unreadable Game Data XMLs
- Replies: 6
- Views: 3735
Re: Unreadable Game Data XMLs
What tools did you use to unpack the 'WAD's? QuickBMS, using scripts I've found on this forum. I repack WAD's using a python shell written specifically for this game. Some of these other files like NIF are graphics files which would need converting to read.. I have opened the NIF's with NifSkope an...
- Sat Sep 30, 2017 11:50 am
- Forum: Code Talk
- Topic: Unreadable Game Data XMLs
- Replies: 6
- Views: 3735
Re: Unreadable Game Data XMLs
Is there any way I can open/edit these binaries properly?WRS wrote:These are "binary" xml files - xml files packed into data.
- Sat Sep 30, 2017 8:51 am
- Forum: Game Archive
- Topic: Unreadable Wizard101 XML files?
- Replies: 2
- Views: 1342
Unreadable Wizard101 XML files?
I have a list of XML files that i want to edit from WADs I've extracted from the game called Wizard101 (GameBryo Engine if that helps). I believe these XML's contain the game code for their respective areas (example: extracting MB_Arena.wad gives me the textures, the model and these XML's). My only ...
- Sat Sep 30, 2017 8:29 am
- Forum: Code Talk
- Topic: Unreadable Game Data XMLs
- Replies: 6
- Views: 3735
Unreadable Game Data XMLs
I have a list of XML files that i want to edit from WADs I've extracted from the game called Wizard101 (GameBryo Engine if that helps). I believe these XML's contain the game code for their respective areas (example: extracting MB_Arena.wad gives me the textures, the model and these XML's). My only ...
- Fri Sep 29, 2017 8:34 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Re: Wizard101 NIFs edited with NifSkope causes crash in game
Nope... zeroing out from 0x22C7 - 0x417A still caused a crash.. I have also opened the NIF in a hex editor and simply replaced one zeroed out block with the same zeros and saved the file for a test, and even that caused a crash in game! I'm almost sure it's something about the way these programs are...
- Fri Sep 29, 2017 6:34 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Re: Wizard101 NIFs edited with NifSkope causes crash in game
yay^Simply read what I wrote: zeroes from 0x22C7 to 0x417A
Sorry, I didn't know what blocks were. Not too much hex experience.
I'll try it and post results.
- Fri Sep 29, 2017 5:19 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:[/quote]... (not good at quoting) That's what I did, but I only replaced the hex code referring to the railing (exactly what is highlighted in the original nif here) with zeros Are you say...
- Fri Sep 29, 2017 1:46 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Re: Wizard101 NIFs edited with NifSkope causes crash in game
RESULTS:
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant... if not can you do it so I can test?) still crashed. Same as editing the NIF in NifSkope. Should I try 3DS MAX? or any other suggestions?
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant... if not can you do it so I can test?) still crashed. Same as editing the NIF in NifSkope. Should I try 3DS MAX? or any other suggestions?
- Fri Sep 29, 2017 12:00 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Re: Wizard101 NIFs edited with NifSkope causes crash in game
[/quote] you could try to get the submeshes and "zero" their vertices in a hexeditor. (vertex block of displayed submesh from 0x22C7 - 0x417A)[/quote] I don't know much about NIFs... I've kinda done that using notepad, instead, changing the names of the submeshes so that they'd be unrecogn...
- Thu Sep 28, 2017 7:11 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2135
Wizard101 NIFs edited with NifSkope causes crash in game!
I'm trying to edit a .NIF with NifSkope; my goal is to remove a railing barrier so that I can walk onto the battle circle. I have deleted the block that highlights the railing in green (Catwalk_A_Railing_Posts03 [204]) although upon loading the area in game, the client crashes. Even without making a...