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Search found 15 matches
- Tue Dec 25, 2018 5:32 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Re: Kamen Rider: Climax Scramble Zi-O .ab
Okay. So apparently, I can "return" the pose of the model back to its initial T-pose By using Blender, then select the armature, then in Pose Mode, press Alt+G, then Alt+R, and finally Alt+S Then export again as .fbx. Except there is this one model that I can't load into Blender because it...
- Wed Dec 19, 2018 3:11 am
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Re: Kamen Rider: Climax Scramble Zi-O .ab
I see. That's because this static frame needs to show only the desired part. You can replace all these lines P: "Lcl Scaling", "Lcl Scaling", "", "A",0,0,0 in the fbx file with P: "Lcl Scaling", "Lcl Scaling", "", "A",1...
- Sun Dec 16, 2018 1:17 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Re: Kamen Rider: Climax Scramble Zi-O .ab
which resulting in some parts disappearing. Like what? The model has two wrist parts for each hand, the "closed fist" and "open palm". If I export the model from.ab file to .fbx as it is, the "open palm" hand part will disappear because it is scaled to 0 in its initial...
- Fri Dec 14, 2018 10:46 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Re: Kamen Rider: Climax Scramble Zi-O .ab
I used UnityStudio v0.9.0 https://github.com/Perfare/AssetStudio/releases/tag/v0.9.0 And yeah, while the initial model is in T-pose and can be extracted as .obj, I haven't be able to export the models into .fbx with T-pose. The exported .fbx will have the model pre-posed not in T-pose, which resulti...
- Thu Dec 13, 2018 11:15 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Re: Kamen Rider: Climax Scramble Zi-O .ab
Can you help me specifically with this file?
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY
This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?
I apologize for not familiar with 3ds Max interface
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY
This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?
I apologize for not familiar with 3ds Max interface
- Tue Dec 11, 2018 10:37 pm
- Forum: Game Archive
- Topic: Kamen Rider: Climax Scramble Zi-O .ab
- Replies: 9
- Views: 2965
Kamen Rider: Climax Scramble Zi-O .ab
Hello. I'd like to get some models from this game. I tried to open the .ab file using UnityStudio and was able to open the .ab file. The problem is, some of the exported .fbx file are lacking T-Pose, like example below. How do I fix it? Is there any way to get the model in T-pose with UnityStudio? T...
- Sat Dec 08, 2018 3:00 am
- Forum: 3D/2D models
- Topic: a
- Replies: 1
- Views: 2019
Re: 3d Model Kamen Rider Climax Scramble Zi-O nintendo switc
I tried opening the .ab files with UnityStudio. The result is a mask and a belt.
By the way, may I ask you, how to extract the models?
By the way, may I ask you, how to extract the models?
- Fri May 11, 2018 5:06 pm
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 28
- Views: 10406
Re: Request Script from Kamen Rider City Wars
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible? fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's conta...
- Thu May 03, 2018 9:00 am
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 28
- Views: 10406
Re: Request Script from Kamen Rider City Wars
Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
- Mon Feb 19, 2018 7:53 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20572
Re: Super Sentai Legend Wars "__data" and "__info" files
Turns out, I used an obsolete Unity Studio.
Now I'm using the latest version of Unity Studio, and finally I can extract the models.
Thank you very much!
Now I'm using the latest version of Unity Studio, and finally I can extract the models.
Thank you very much!
- Mon Feb 19, 2018 5:26 am
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20572
Re: Super Sentai Legend Wars "__data" and "__info" files
Which version of Unity Studio should I use?
I used the Unity Studio that you provided in this thread, and I cannot open the CAB-character with it. The Unity Studio will display "no children".
Edit: I also tried to open CAB-, but unity studio give this error message instead
I used the Unity Studio that you provided in this thread, and I cannot open the CAB-character with it. The Unity Studio will display "no children".
Edit: I also tried to open CAB-, but unity studio give this error message instead
- Sun Feb 18, 2018 2:57 pm
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20572
Re: Super Sentai Legend Wars "__data" and "__info" files
Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the ...
- Fri Feb 16, 2018 5:03 pm
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20572
Re: Super Sentai Legend Wars "__data" and "__info" files
Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the s...
- Wed Jan 03, 2018 3:31 pm
- Forum: 3D/2D models
- Topic: Fate Extella PC *.mdl format
- Replies: 43
- Views: 17139
Re: Fate Extella PC *.mdl format
Hello. Can anyone help on this?
I tried to export gae bolg effect, but the exported files isn't poseable even though it has armature.
There is "VXBF count > IXBF count, some data not processed" message when I opened the .mdl file in Noesis.
I tried to export gae bolg effect, but the exported files isn't poseable even though it has armature.
There is "VXBF count > IXBF count, some data not processed" message when I opened the .mdl file in Noesis.
- Mon Nov 06, 2017 9:58 am
- Forum: 3D/2D models
- Topic: Need help with Ultraman All-Star Chronicle
- Replies: 0
- Views: 687
Need help with Ultraman All-Star Chronicle
Hello. I tried to extract models from Ultraman All-Star Chronicle.
Right now, I'm using quickbms to extract ums_main.cpk in the game, but quickbms seems to produce mostly .dat and .vap files. Anyone can help?
Right now, I'm using quickbms to extract ums_main.cpk in the game, but quickbms seems to produce mostly .dat and .vap files. Anyone can help?