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Search found 15 matches

by kaiser21
Tue Dec 25, 2018 5:32 pm
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Re: Kamen Rider: Climax Scramble Zi-O .ab

Okay. So apparently, I can "return" the pose of the model back to its initial T-pose By using Blender, then select the armature, then in Pose Mode, press Alt+G, then Alt+R, and finally Alt+S Then export again as .fbx. Except there is this one model that I can't load into Blender because it...
by kaiser21
Wed Dec 19, 2018 3:11 am
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Re: Kamen Rider: Climax Scramble Zi-O .ab

I see. That's because this static frame needs to show only the desired part. You can replace all these lines P: "Lcl Scaling", "Lcl Scaling", "", "A",0,0,0 in the fbx file with P: "Lcl Scaling", "Lcl Scaling", "", "A",1...
by kaiser21
Sun Dec 16, 2018 1:17 pm
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Re: Kamen Rider: Climax Scramble Zi-O .ab

which resulting in some parts disappearing. Like what? The model has two wrist parts for each hand, the "closed fist" and "open palm". If I export the model from.ab file to .fbx as it is, the "open palm" hand part will disappear because it is scaled to 0 in its initial...
by kaiser21
Fri Dec 14, 2018 10:46 pm
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Re: Kamen Rider: Climax Scramble Zi-O .ab

I used UnityStudio v0.9.0 https://github.com/Perfare/AssetStudio/releases/tag/v0.9.0 And yeah, while the initial model is in T-pose and can be extracted as .obj, I haven't be able to export the models into .fbx with T-pose. The exported .fbx will have the model pre-posed not in T-pose, which resulti...
by kaiser21
Thu Dec 13, 2018 11:15 pm
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Re: Kamen Rider: Climax Scramble Zi-O .ab

Can you help me specifically with this file?
https://drive.google.com/open?id=10fD5L ... b4TlD0a5vY

This is one of the files containing models that isn't in T-pose initially.
Also, how do I select "No Animation"?

I apologize for not familiar with 3ds Max interface
by kaiser21
Tue Dec 11, 2018 10:37 pm
Forum: Game Archive
Topic: Kamen Rider: Climax Scramble Zi-O .ab
Replies: 9
Views: 2965

Kamen Rider: Climax Scramble Zi-O .ab

Hello. I'd like to get some models from this game. I tried to open the .ab file using UnityStudio and was able to open the .ab file. The problem is, some of the exported .fbx file are lacking T-Pose, like example below. How do I fix it? Is there any way to get the model in T-pose with UnityStudio? T...
by kaiser21
Sat Dec 08, 2018 3:00 am
Forum: 3D/2D models
Topic: a
Replies: 1
Views: 2019

Re: 3d Model Kamen Rider Climax Scramble Zi-O nintendo switc

I tried opening the .ab files with UnityStudio. The result is a mask and a belt.

By the way, may I ask you, how to extract the models?
by kaiser21
Fri May 11, 2018 5:06 pm
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 10406

Re: Request Script from Kamen Rider City Wars

Is there any way to convert the .prefab files to .fbx? With the armatures, if possible? fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's conta...
by kaiser21
Thu May 03, 2018 9:00 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 10406

Re: Request Script from Kamen Rider City Wars

Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
by kaiser21
Mon Feb 19, 2018 7:53 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20572

Re: Super Sentai Legend Wars "__data" and "__info" files

Turns out, I used an obsolete Unity Studio.

Now I'm using the latest version of Unity Studio, and finally I can extract the models.
Thank you very much! :D
by kaiser21
Mon Feb 19, 2018 5:26 am
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20572

Re: Super Sentai Legend Wars "__data" and "__info" files

Which version of Unity Studio should I use?
I used the Unity Studio that you provided in this thread, and I cannot open the CAB-character with it. The Unity Studio will display "no children".

Edit: I also tried to open CAB-, but unity studio give this error message instead
by kaiser21
Sun Feb 18, 2018 2:57 pm
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20572

Re: Super Sentai Legend Wars "__data" and "__info" files

Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the ...
by kaiser21
Fri Feb 16, 2018 5:03 pm
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20572

Re: Super Sentai Legend Wars "__data" and "__info" files

Hello. Sorry for bumping this thread. I tried to export files from _data files by following the tutorial, but after conversion, the Asset Bundle Extractor keep crashing when I open some of the large asset files (which I assume where the models are). Popup messages like "cannot read beyond the s...
by kaiser21
Wed Jan 03, 2018 3:31 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 17139

Re: Fate Extella PC *.mdl format

Hello. Can anyone help on this?

I tried to export gae bolg effect, but the exported files isn't poseable even though it has armature.
There is "VXBF count > IXBF count, some data not processed" message when I opened the .mdl file in Noesis.
by kaiser21
Mon Nov 06, 2017 9:58 am
Forum: 3D/2D models
Topic: Need help with Ultraman All-Star Chronicle
Replies: 0
Views: 687

Need help with Ultraman All-Star Chronicle

Hello. I tried to extract models from Ultraman All-Star Chronicle.

Right now, I'm using quickbms to extract ums_main.cpk in the game, but quickbms seems to produce mostly .dat and .vap files. Anyone can help?