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Search found 14 matches
- Wed Jun 17, 2020 4:13 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
I mean yeah but there's a process of extraction and packing first to prepare the resources, all of that needs to be done with Cethleann. My script is built to read the final files. But anyways you figured it out, keep in mind you can use Cethleann directly to extract the game and have the necessary...
- Wed Jun 17, 2020 12:26 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
How to extract and view a DOA6 model on Noesis with this script and with Cethleann: On your desktop, create a new folder and name it model (or anything you like). Open it and create 3 folders. Name them: CharacterEditor KIDSSystemResource MaterialEditor Open the CharacterEditor folder. Inside of it...
- Tue Jun 16, 2020 10:50 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Nyotengu.KTID.exe -g Scramble X:\path\to\doa6output\KIDSSystemResource\kidsobjdb\CharacterEditor.kidssingletondb X:\path\to\doa6output\MaterialEditor\g1t X:\path\to\doa6output\CharacterEditor\ktid\H0000_Joker.ktid What are the first steps before you get to type this? Download Cethleann from the oth...
- Tue Jun 16, 2020 1:31 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
What are the first steps before you get to type this?Joschka wrote: ↑Tue Jun 16, 2020 11:55 amCode: Select all
Nyotengu.KTID.exe -g Scramble X:\path\to\doa6output\KIDSSystemResource\kidsobjdb\CharacterEditor.kidssingletondb X:\path\to\doa6output\MaterialEditor\g1t X:\path\to\doa6output\CharacterEditor\ktid\H0000_Joker.ktid
- Mon Jun 15, 2020 3:54 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Yes that's because the multitexture g1t files are split in several ones in games with RDB. You need to recombine all of them in a single g1t file using the method here https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=45#p160417 Also you can put bLoadG1MS to False for DOA6 so you wo...
- Sat Jun 13, 2020 5:45 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
When I load a DOA6 model file using the script, G1M mesh loads perfectly but why won't textures show on it? There are two windows when I open the G1M file: 1st one for texture files: I select the first g1t file, inside the folder where all g1t textures are located (kidsalb.g1t, kidsnmh.g1t, etc.) 2n...
- Tue Mar 24, 2020 12:49 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Thank you very much for your detailed answer! https://youtu.be/4-rE8zxyhik?t=172 Model swaps are possible in DOA6. Costume transfers between characters of different heights is something I'd like to experiment on (scaling mesh to fit armature or vice versa). Also sorry for digressing, g1m format is j...
- Mon Mar 23, 2020 3:45 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
(this question is related to games with g1m mods injector)
Mesh data can be edited, as seen here: http://fav.me/dd92pht
Can other data that is contained in g1m files be modified, potentially?
Mesh data can be edited, as seen here: http://fav.me/dd92pht
Can other data that is contained in g1m files be modified, potentially?
- Sun Mar 22, 2020 1:58 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169559
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
G1MS : Skeleton info G1MF : Some info about number of submeshes and other details about the sections in the file. I don't use it to reconstruct models G1MM : Bone matrices, I don't use this section either G1MG : Geometry and platform info, divided in 9 subsections NUNO/NUNV/NUNS : cloth/hair meshes...
- Fri Nov 03, 2017 12:01 am
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21588
Re: [Help!] King of Fighter XIV Model format and Noesis scri
is anyone working on a script to have models with bones?
- Wed Sep 06, 2017 12:46 am
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21588
Re: [Help!] King of Fighter XIV Model format and Noesis scri
it works great in waiting for a bone script importer for blender
- Sat Aug 19, 2017 11:48 pm
- Forum: 3D/2D models
- Topic: [Help!] King of Fighter XIV Model format and Noesis script?
- Replies: 38
- Views: 21588
Re: [Help!] King of Fighter XIV Model format and Noesis scri
https://forum.xentax.com/viewtopic.php?f=10&t=16853
can a format converter script be found somewhere?
can a format converter script be found somewhere?
- Wed Aug 16, 2017 3:03 pm
- Forum: 3D/2D models
- Topic: Kof XIV Steam Edition
- Replies: 16
- Views: 9567
Re: Kof XIV Steam Edition
aluigi's script has been updated on bbs.3dmgame forums:
http://bbs.3dmgame.com/thread-5628441-1-1.html
http://bbs.3dmgame.com/thread-5628441-1-1.html
- Thu Jul 13, 2017 2:17 pm
- Forum: 3D/2D models
- Topic: Kof XIV Steam Edition
- Replies: 16
- Views: 9567
Re: Kof XIV Steam Edition
yes, actually we stay tuned for more info about the update to this script