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Search found 14 matches

by Thony
Wed Jun 17, 2020 4:13 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

I mean yeah but there's a process of extraction and packing first to prepare the resources, all of that needs to be done with Cethleann. My script is built to read the final files. But anyways you figured it out, keep in mind you can use Cethleann directly to extract the game and have the necessary...
by Thony
Wed Jun 17, 2020 12:26 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

How to extract and view a DOA6 model on Noesis with this script and with Cethleann: On your desktop, create a new folder and name it model (or anything you like). Open it and create 3 folders. Name them: CharacterEditor KIDSSystemResource MaterialEditor Open the CharacterEditor folder. Inside of it...
by Thony
Tue Jun 16, 2020 10:50 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Nyotengu.KTID.exe -g Scramble X:\path\to\doa6output\KIDSSystemResource\kidsobjdb\CharacterEditor.kidssingletondb X:\path\to\doa6output\MaterialEditor\g1t X:\path\to\doa6output\CharacterEditor\ktid\H0000_Joker.ktid What are the first steps before you get to type this? Download Cethleann from the oth...
by Thony
Tue Jun 16, 2020 1:31 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Joschka wrote: Tue Jun 16, 2020 11:55 am

Code: Select all

Nyotengu.KTID.exe
-g Scramble
X:\path\to\doa6output\KIDSSystemResource\kidsobjdb\CharacterEditor.kidssingletondb 
X:\path\to\doa6output\MaterialEditor\g1t 
X:\path\to\doa6output\CharacterEditor\ktid\H0000_Joker.ktid 
What are the first steps before you get to type this?
by Thony
Mon Jun 15, 2020 3:54 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Yes that's because the multitexture g1t files are split in several ones in games with RDB. You need to recombine all of them in a single g1t file using the method here https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=45#p160417 Also you can put bLoadG1MS to False for DOA6 so you wo...
by Thony
Sat Jun 13, 2020 5:45 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

When I load a DOA6 model file using the script, G1M mesh loads perfectly but why won't textures show on it? There are two windows when I open the G1M file: 1st one for texture files: I select the first g1t file, inside the folder where all g1t textures are located (kidsalb.g1t, kidsnmh.g1t, etc.) 2n...
by Thony
Tue Mar 24, 2020 12:49 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Thank you very much for your detailed answer! https://youtu.be/4-rE8zxyhik?t=172 Model swaps are possible in DOA6. Costume transfers between characters of different heights is something I'd like to experiment on (scaling mesh to fit armature or vice versa). Also sorry for digressing, g1m format is j...
by Thony
Mon Mar 23, 2020 3:45 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

(this question is related to games with g1m mods injector)


Mesh data can be edited, as seen here: http://fav.me/dd92pht

Can other data that is contained in g1m files be modified, potentially?
by Thony
Sun Mar 22, 2020 1:58 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 169559

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

G1MS : Skeleton info G1MF : Some info about number of submeshes and other details about the sections in the file. I don't use it to reconstruct models G1MM : Bone matrices, I don't use this section either G1MG : Geometry and platform info, divided in 9 subsections NUNO/NUNV/NUNS : cloth/hair meshes...
by Thony
Fri Nov 03, 2017 12:01 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21588

Re: [Help!] King of Fighter XIV Model format and Noesis scri

is anyone working on a script to have models with bones?
by Thony
Wed Sep 06, 2017 12:46 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 38
Views: 21588

Re: [Help!] King of Fighter XIV Model format and Noesis scri

it works great in waiting for a bone script importer for blender
by Thony
Wed Aug 16, 2017 3:03 pm
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 9567

Re: Kof XIV Steam Edition

aluigi's script has been updated on bbs.3dmgame forums:

http://bbs.3dmgame.com/thread-5628441-1-1.html
by Thony
Thu Jul 13, 2017 2:17 pm
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 9567

Re: Kof XIV Steam Edition

yes, actually we stay tuned for more info about the update to this script