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Search found 21 matches
- Tue Jan 05, 2010 7:12 pm
- Forum: Compressed files and methods
- Topic: DBC.FILES
- Replies: 6
- Views: 4159
Re: DBC.FILES
Files can have any Extension, the creators decide what to set it to. Just because some program says it can open X File Format does not mean that it will work for the file format your trying to open.[/quote] Well you do have a good point i just need to figure out what file type it really is then.[/qu...
- Fri Jan 01, 2010 2:22 am
- Forum: Compressed files and methods
- Topic: DBC.FILES
- Replies: 6
- Views: 4159
Re: DBC.FILES
What i don't understand is the files DBC works with Visual FoxPro but these DBC.Files don't maybe there not really dbc.files? Files can have any Extension, the creators decide what to set it to. Just because some program says it can open X File Format does not mean that it will work for the file fo...
- Wed Dec 30, 2009 5:20 pm
- Forum: Compressed files and methods
- Topic: DBC.FILES
- Replies: 6
- Views: 4159
Re: DBC.FILES
What i don't understand is the files DBC works with Visual FoxPro but these DBC.Files don't maybe there not really dbc.files?
- Sun Dec 27, 2009 3:37 pm
- Forum: Compressed files and methods
- Topic: DBC.FILES
- Replies: 6
- Views: 4159
DBC.FILES
OK the file is XDB.VIV now its not same as dbf,file like PC version. This for nba live 2003 ps2 version. here a list of files in the XDB.VIV. xdbcoch0-1.dbc xdbcoch0.dbc xdbdlyn0-1.dbc xdbdlyn0.dbc xdbinju0-1.dbc xdbinju0.dbc xdbloc0-1.dbc xdbloc0.dbc xdbplyr0-1.dbc xdbplyr0.dbc xdbplys0-1.dbc xdbpl...
- Sun Oct 04, 2009 10:41 pm
- Forum: Game Archive
- Topic: NBA Live 06 rx2.files
- Replies: 1
- Views: 1223
Re: NBA Live 06 rx2.files
Try doing so research on this file i can find anything.
- Tue Sep 22, 2009 9:18 pm
- Forum: Graphic file formats
- Topic: SmackDown5 replacing models
- Replies: 15
- Views: 10031
Re: SmackDown5 replacing models
Damn.Teeceezy wrote:I'd love to know but I'm afraid that queoLita seems to be the only person to ever do it for HCTP. I have no idea.That a real good start but how do repack the pac.files?
- Mon Sep 21, 2009 11:35 pm
- Forum: Graphic file formats
- Topic: SmackDown5 replacing models
- Replies: 15
- Views: 10031
Re: SmackDown5 replacing models
queoLita... if i converted the indexed smackdown 4 image to direct color, then re-indexed it and created an alpha based on this re-indexed image would that work? EDIT: I think I've made a discovery. :idea: The alpha for images in SD4 is adapted to each image, while all the alpha's I've opened from ...
- Fri Sep 11, 2009 7:24 pm
- Forum: Graphic file formats
- Topic: SmackDown5 replacing models
- Replies: 15
- Views: 10031
Re: SmackDown5 replacing models
Hi any update on how your doing with this?
- Thu Sep 10, 2009 5:49 pm
- Forum: Game Archive
- Topic: NBA Live 06 rx2.files
- Replies: 1
- Views: 1223
NBA Live 06 rx2.files
Now These file can be change to a raw image.file but it is corrupted.
Header
RW4xb2
Witch is a.
Raw for Xbox 2 file.
Header
RW4xb2
Witch is a.
Raw for Xbox 2 file.
- Wed Sep 02, 2009 9:12 pm
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
- Replies: 17
- Views: 10555
Re: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
Byte Pair Encoding? Byte pair encoding (BPE) is a simple universal text compression scheme. Decompression is very fast and requires small work space. Moreover, it is easy to decompress an arbitrary part of the original text. However, it has not been so popular since the compression is rather slow an...
- Fri Aug 28, 2009 8:59 pm
- Forum: Old posts
- Topic: Smackdown 5 TXC.FILES
- Replies: 0
- Views: 2184
Smackdown 5 TXC.FILES
I Just cant figured it out.
- Fri Aug 28, 2009 7:53 pm
- Forum: Graphic file formats
- Topic: SmackDown5 replacing models
- Replies: 15
- Views: 10031
Re: SmackDown5 replacing models
Can you post the custom Header? OK, I'm assuming that you want the header to open the textures as TIM2s. Prerequisite knowledge: Hex editing, CLUT images SmackDown 4&5's images have a custom header which tells the game what kind of image it is. Most importantly there is a number which tells the...
- Thu Aug 27, 2009 6:32 pm
- Forum: Old posts
- Topic: Twisted Metal 4 IMG.FILE AND MR.FILE
- Replies: 4
- Views: 3219
Re: Twisted Metal 4 IMG.FILE AND MR.FILE
how more informative can i be its a mr.file and img.file? :
- Tue Aug 25, 2009 7:02 pm
- Forum: Old posts
- Topic: Twisted Metal 4 IMG.FILE AND MR.FILE
- Replies: 4
- Views: 3219
Twisted Metal 4 IMG.FILE AND MR.FILE
Well mr.file and img.file cant be up loaded for some reason.
- Mon Aug 24, 2009 6:48 pm
- Forum: Graphic file formats
- Topic: SmackDown5 replacing models
- Replies: 15
- Views: 10031
Re: SmackDown5 replacing models
Some progress Well, I decided to re-index the textures for some reason and that yielded some results. I re-indexed Billy Gunn's SD4 textures. That seemed to have made his textures readable in cutscene mode (there was the loss of the Alpha though). In-game he's still unreadable, only slightly better...