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by Alukardqwe
Wed Jan 10, 2018 11:53 pm
Forum: Game Archive
Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Replies: 20
Views: 9212

Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!

Guys help unzip the file. Tried that that lays here does not work.

I attach a link to the file.

https://drive.google.com/open?id=1waYtT ... uFnUUmtxT2
by Alukardqwe
Sat Nov 25, 2017 10:22 am
Forum: Game Archive
Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Replies: 20
Views: 9212

Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!

Hi guys, newcomer here but been lurking around for a while. Thanks for UE4 unpacker. Worked perfectly on HIT however have question. Is it possible to repack back to hrs file after you edit what you want or this script is only for unpacking? many thanks EDIT: I have sorted this now, just run quickbm...
by Alukardqwe
Mon Nov 20, 2017 3:31 am
Forum: Game Archive
Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Replies: 20
Views: 9212

Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!

Hi guys, newcomer here but been lurking around for a while. Thanks for UE4 unpacker. Worked perfectly on HIT however have question. Is it possible to repack back to hrs file after you edit what you want or this script is only for unpacking? many thanks EDIT: I have sorted this now, just run quickbm...
by Alukardqwe
Sat Aug 05, 2017 3:20 pm
Forum: 3D/2D models
Topic: ArcheAge MMO .chr model import maxscript
Replies: 11
Views: 7056

Re: ArcheAge MMO .chr model import maxscript

Hi guys! Here's maxscript to import ArcheAge MMO .chr models with bones+weights (3ds max 2009-2012). I know there's some tools for models, but as I understand theres no bone and weights (static models), right? So, if anyone will find it useful that's cool :) P.S. Report bugs The script works great....
by Alukardqwe
Sat Aug 05, 2017 3:16 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 47976

Re: AION cgf to collada converter

* Convert AION mesh, skin and animation to .dae * Running on python 2.5/2.6 * Modify the path and mesh/animation name in the aion2collada.py * Use RPGViewer to unpack the aion pak * The .dae can be imported to 3dsmax9 using OpenCOLLADA 3ds Max Plugin 1.2.5 * The code is base on cgf reader in PyFFI ...