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by nmkd
Tue Apr 30, 2019 9:02 am
Forum: Tutorials
Topic: Reverse engineering of game archives - where the hell do I start?
Replies: 2
Views: 6741

Re: Reverse engineering of game archives - where the hell do I start?

The only issue is I think you're wanting to start off too broad, and should try to narrow down. I usually split reverse engineering (for resources that is) into three categories: Images Audio Models Wanting to write a level viewer right off the bat is very difficult, and I really don't recommend go...
by nmkd
Mon Apr 29, 2019 1:49 pm
Forum: Tutorials
Topic: Reverse engineering of game archives - where the hell do I start?
Replies: 2
Views: 6741

Reverse engineering of game archives - where the hell do I start?

I'm a hobbyist game developer and I can code in C#. I really want to get into game reverse engineering, but I really don't know where to start. To be more specific, I'd like to make level viewers or extraction tools. The main inspiration here was Silent Hill 2 - there is a level viewer, but it's tot...
by nmkd
Sat Apr 15, 2017 4:10 pm
Forum: Game Archive
Topic: Extract a whole Unity scene from a game with textures?
Replies: 0
Views: 868

Extract a whole Unity scene from a game with textures?

Is it possible to extract a whole scene with textures assigned?

Unity Studio does assign textures, but only around 5%, the others all have a white material.

UABE gives a few combines meshes with only a single material.

So, is it possible without extra texturing/UV mapping?
by nmkd
Sat Apr 15, 2017 4:01 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200534

Re: Unity Studio

ngovandang wrote:I wish someone felt interested with this tool and upgrade it ;w;
Unity Studio now can't work with assets from Unity 5.4 ;w;
Well, the project is open-source, but my coding skills are shit and I'm honestly too lazy to learn it :/