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Search found 5 matches
- Tue Sep 12, 2017 7:46 pm
- Forum: Code Talk
- Topic: update python version 2to3
- Replies: 1
- Views: 1657
Re: update python version 2to3
I understand that you try to convert the script "starter.py" from python 2 to python 3. This script not a standalone. It imports the library "NewGameLib" with the first instruction of the script : import NewGameLib. Some of the function used in "starter.py" are defined ...
- Sat Sep 09, 2017 2:00 pm
- Forum: Code Talk
- Topic: translate some blender 2.49 scripts to blender 2.7x scripts
- Replies: 1
- Views: 1738
Re: translate some blender 2.49 scripts to blender 2.7x scri
I think the most tedious part of the translation may be automated by this script I found on blender artists : BGE Python 2.4 to 2.5 converter (in progress) https://blenderartists.org/forum/showthread.php?229419-BGE-Python-2-4-to-2-5-converter-(in-progress) It leave everything related to mesh, bones,...
- Thu Sep 07, 2017 9:17 pm
- Forum: Code Talk
- Topic: translate some blender 2.49 scripts to blender 2.7x scripts
- Replies: 1
- Views: 1738
translate some blender 2.49 scripts to blender 2.7x scripts
I intend to translate some blender 2.49 scripts to blender 2.78 scripts for my convenience. My method will rely on an analysis of existing scripts to understand how are created in different blender script version : - mesh - UV - bones - skinning - animation I have gathered some referece scripts with...
- Sun Mar 12, 2017 11:26 am
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39724
Re: Havok binary files
Sergeant Joe, I thank you for your reminding of the Intel documentation. I have downloaded havok 2013 before Intel closed the public access. At the time I downloaded, I couldn't make any sense of spline compression. Now, I understand better : After spending some time on xentax forum, I started to ge...
- Mon Mar 06, 2017 6:52 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39724
Re: Havok binary files
As I understand, the spline compression is a technic that is animation specific. See this article at riot game engineering https://engineering.riotgames.com/news/compressing-skeletal-animation-data So, it is likely there is no simple link between the hkx file and the animation keys. Maybe the way hk...