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Search found 5 matches

by philgrf
Tue Sep 12, 2017 7:46 pm
Forum: Code Talk
Topic: update python version 2to3
Replies: 1
Views: 1657

Re: update python version 2to3

I understand that you try to convert the script "starter.py" from python 2 to python 3. This script not a standalone. It imports the library "NewGameLib" with the first instruction of the script : import NewGameLib. Some of the function used in "starter.py" are defined ...
by philgrf
Sat Sep 09, 2017 2:00 pm
Forum: Code Talk
Topic: translate some blender 2.49 scripts to blender 2.7x scripts
Replies: 1
Views: 1738

Re: translate some blender 2.49 scripts to blender 2.7x scri

I think the most tedious part of the translation may be automated by this script I found on blender artists : BGE Python 2.4 to 2.5 converter (in progress) https://blenderartists.org/forum/showthread.php?229419-BGE-Python-2-4-to-2-5-converter-(in-progress) It leave everything related to mesh, bones,...
by philgrf
Thu Sep 07, 2017 9:17 pm
Forum: Code Talk
Topic: translate some blender 2.49 scripts to blender 2.7x scripts
Replies: 1
Views: 1738

translate some blender 2.49 scripts to blender 2.7x scripts

I intend to translate some blender 2.49 scripts to blender 2.78 scripts for my convenience. My method will rely on an analysis of existing scripts to understand how are created in different blender script version : - mesh - UV - bones - skinning - animation I have gathered some referece scripts with...
by philgrf
Sun Mar 12, 2017 11:26 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39724

Re: Havok binary files

Sergeant Joe, I thank you for your reminding of the Intel documentation. I have downloaded havok 2013 before Intel closed the public access. At the time I downloaded, I couldn't make any sense of spline compression. Now, I understand better : After spending some time on xentax forum, I started to ge...
by philgrf
Mon Mar 06, 2017 6:52 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39724

Re: Havok binary files

As I understand, the spline compression is a technic that is animation specific. See this article at riot game engineering https://engineering.riotgames.com/news/compressing-skeletal-animation-data So, it is likely there is no simple link between the hkx file and the animation keys. Maybe the way hk...