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Search found 27 matches

by SchnelleMeyer
Wed Feb 08, 2023 9:43 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Yeah really awesome what your little tool can do :D - Thank you for the support again!
When I worked on Sniper Elite 4 models I found a quick way to transfer the UVs in Blender. I found that easier than doing it by text files;)
by SchnelleMeyer
Wed Feb 08, 2023 9:02 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Finally a breakthrough
Second submesh -Upper body.PNG
by SchnelleMeyer
Wed Feb 08, 2023 7:13 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

First sub-mesh looks good now:)
First submesh V2.PNG
by SchnelleMeyer
Wed Feb 08, 2023 6:18 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

I vaguely remember that it is possible to calculate the vertices for the sub-meshes start adresses? I believe thats what I have to do here. Any leads on that ?
by SchnelleMeyer
Wed Feb 08, 2023 6:10 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

There is an update! - Awesome - I will grab it immediatly.
The last image looks like the buttons - wich is the first submesh...
by SchnelleMeyer
Mon Feb 06, 2023 8:18 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Pointcloud
by SchnelleMeyer
Mon Feb 06, 2023 8:18 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Its a long time since I used H2O so I have forgotten much. I have a file with submeshes that have to be extracted one by one. I am struggling to find the correct start adress for the vertices for the sub-meshes. I dont really understand how to do the math. Can someone please help me along?
by SchnelleMeyer
Sun Jan 03, 2021 9:25 pm
Forum: Game Archive
Topic: Wargame Airland Battle
Replies: 10
Views: 3246

Re: Wargame Airland Battle

Thank you for your reply, but if you mean these instructions>
Usage:
used LuaJIT 2.0.2 (http://luajit.org)

unpack .dat (.ppk) files

luajit unpack_wargame_dat.lua path_to_dat [output_dir]

I dont understand what to do at all.
Could you please explain me with some more details?
by SchnelleMeyer
Fri Nov 27, 2020 4:00 pm
Forum: Game Archive
Topic: Wargame Airland Battle
Replies: 10
Views: 3246

Re: Wargame Airland Battle

How do I run this unpacker?

What are the instructions please?
by SchnelleMeyer
Sun Oct 08, 2017 8:41 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Thanks again for good hints!

Its getting there now. - There are much better models out there, no doubt, but this one turned into a quest :mrgreen:
by SchnelleMeyer
Sun Oct 08, 2017 6:24 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Good work Shakotay! - Thanks a lot for helping out here! Seems you've found the correct verts start adress. - The point cloud looks even cleaner now. Increasing the FI count above 111 causes the faces to go all over the place, I dont understand why.. - the FI numbering is sorted in a special way may...
by SchnelleMeyer
Sun Oct 08, 2017 3:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Great! :) (One of a thousand who understands how to use the tool. :D ) I dont know about the understanding part, but I have extracted a few models from different games now and I find it kind of forgiving in some areas like when I search for the correct FI counts cause I am too lazy to do the math. ...
by SchnelleMeyer
Sat Oct 07, 2017 7:27 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

Got it down now. Only UVs have some unwanted long lines.
good mesh Uvs need tuning.PNG
by SchnelleMeyer
Sat Oct 07, 2017 5:53 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317321

Re: Extracting simple models

wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons... Sometimes it's a riddle to be solved. Allright, I know for the car model that I have the wrong start adr of the vertices and I can rule out the other things you mentioned:D Fil...