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by SIDfixed
Fri Feb 24, 2017 5:57 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746780

Re: Forza Motorsport Resource Extraction (.carbin)

This was the first thing to pop up, then it comes up with impactmask.swatchbin and so on. It says compression wrong, are you sure you using the same zip compression as in game? And what about using extracted folder instead of zip? Using an extracted folder I was met with this: http://i.imgur.com/4U...
by SIDfixed
Fri Feb 24, 2017 4:51 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746780

Re: Forza Motorsport Resource Extraction (.carbin)

Andrakann wrote:
SIDfixed wrote:to be met by crushing defeat at the loading screen. So many tears
Without error messages or logs?
Image

This was the first thing to pop up, then it comes up with impactmask.swatchbin and so on.
by SIDfixed
Fri Feb 24, 2017 9:40 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746780

Re: Forza Motorsport Resource Extraction (.carbin)

Main difference between exhaust_a.modelbins for different cars is Skeleton entry. It's the same for all modelbins in car folder (or zip), so, you'll need to put Skel from old part to new one. Would be easy enough, if new part have same or bigger Skel entry (in bytes) and more difficult if smaller -...
by SIDfixed
Fri Feb 24, 2017 2:41 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746780

Re: Forza Motorsport Resource Extraction (.carbin)

It's very possible, D3FEKT has been doing it in FH3 for months now. EDIT: From what I can gather, changes need to be made to the target .carbin and .modelbin. Here is what I could decipher inside .carbin: http://i.imgur.com/3mscVGF.png As for .modelbin, I can only guess from Andrakann's findings tha...
by SIDfixed
Thu Feb 23, 2017 4:40 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 746780

Re: Forza Motorsport Resource Extraction (.carbin)

I've been searching high and low for a thread like this. Thank goodness I found you guys. I'm just doing part swaps between cars in FH3, and I've gone over the previously posted hex code translations very thoroughly, but I still can't figure out which parts of the code to copy between .modelbin file...