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Search found 5 matches
- Fri Feb 24, 2017 5:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746780
Re: Forza Motorsport Resource Extraction (.carbin)
This was the first thing to pop up, then it comes up with impactmask.swatchbin and so on. It says compression wrong, are you sure you using the same zip compression as in game? And what about using extracted folder instead of zip? Using an extracted folder I was met with this: http://i.imgur.com/4U...
- Fri Feb 24, 2017 4:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746780
Re: Forza Motorsport Resource Extraction (.carbin)
Andrakann wrote:Without error messages or logs?SIDfixed wrote:to be met by crushing defeat at the loading screen. So many tears
This was the first thing to pop up, then it comes up with impactmask.swatchbin and so on.
- Fri Feb 24, 2017 9:40 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746780
Re: Forza Motorsport Resource Extraction (.carbin)
Main difference between exhaust_a.modelbins for different cars is Skeleton entry. It's the same for all modelbins in car folder (or zip), so, you'll need to put Skel from old part to new one. Would be easy enough, if new part have same or bigger Skel entry (in bytes) and more difficult if smaller -...
- Fri Feb 24, 2017 2:41 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746780
Re: Forza Motorsport Resource Extraction (.carbin)
It's very possible, D3FEKT has been doing it in FH3 for months now. EDIT: From what I can gather, changes need to be made to the target .carbin and .modelbin. Here is what I could decipher inside .carbin: http://i.imgur.com/3mscVGF.png As for .modelbin, I can only guess from Andrakann's findings tha...
- Thu Feb 23, 2017 4:40 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746780
Re: Forza Motorsport Resource Extraction (.carbin)
I've been searching high and low for a thread like this. Thank goodness I found you guys. I'm just doing part swaps between cars in FH3, and I've gone over the previously posted hex code translations very thoroughly, but I still can't figure out which parts of the code to copy between .modelbin file...