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Search found 14 matches
- Thu Mar 14, 2019 2:38 am
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 53
- Views: 24760
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Absolutely, attached is the bsil00 phyre file, there are several meshes that have UV mapping issues This is because current tool is only exporting 1 UV pair, and map objects surely use many. I will fix that, but not now. Now i'm working on getting custom characters from FFXIV No worries! Thank you ...
- Wed Feb 20, 2019 5:23 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 53
- Views: 24760
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings. so characters are fine, and only problem is with some map objects? i will need an example of such object Absolutely, attached is...
- Wed Feb 20, 2019 4:27 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 53
- Views: 24760
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings.
- Wed Feb 20, 2019 6:41 am
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 53
- Views: 24760
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?
- Thu Jan 03, 2019 7:32 pm
- Forum: Compressed files and methods
- Topic: Child of Eden BGSQ and SREQ (.dat) archives
- Replies: 1
- Views: 975
Child of Eden BGSQ and SREQ (.dat) archives
Hello there! I've been doing some digging into Child of Eden's 3D models- they seem to use some sort of compression that starts with the file header "BGSQ", has anyone seen anything like these before? I'll send a few examples of these- it looks like it could also be an archive with models ...
- Wed Aug 09, 2017 9:08 pm
- Forum: 3D/2D models
- Topic: Blinx: The Time Sweeper Format - Files from .XBE
- Replies: 0
- Views: 1336
Blinx: The Time Sweeper Format - Files from .XBE
Hello! I've been looking to find someone who might be able to help me create a noesis script (or other extraction tool) for the files found within the Blinx The Time Sweeper XBE Executable. The textures and material files are all outside the XBE, on the main part of the disk, but inside of the XBE I...
- Mon Jun 05, 2017 12:33 pm
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
Re: CCS File Format (Dot Hack)
Would you mind if I recreated these changes over on my end and accredit you with a new branch on Bitbucket? do as you wish to do; no credits required. But keep in mind that it's a quick hack only to get uvs work with the Treasure Box - GU Format.ccs . You'll have to think about a correct patch. Oh ...
- Mon Jun 05, 2017 12:19 pm
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
Re: CCS File Format (Dot Hack)
well, sometimes I feel like a real dumbo. In this case looking for the uvs of the treasure Box I was simply thinking too sophisticated, what a fault. :D First of all: this is a great project from Warranty Voider. Wish I had the patience to code such a viewer. Nevertheless there were two caveats for...
- Mon May 22, 2017 1:58 am
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
Re: CCS File Format (Dot Hack)
Final update on everything for now! WV left the project a while back, and since then we've had a number of reverse engineers come on and help get this application where it needs to be, so we present to you CCS File Explorer Version 1.0.2! https://bitbucket.org/Casuallynoted/ccs-file-explorer It's ca...
- Tue Apr 11, 2017 12:14 am
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
Re: CCS File Format (Dot Hack)
I got your messages... albeit I'm not here very actively anymore but I show up on rare occasions... I'm hesitant to release this because honestly its kind of crap, and I don't remember how any of it works or even which of these is the correct file... but I do have a script that imports scene geomet...
- Mon Mar 20, 2017 12:27 am
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
Re: CCS File Format (Dot Hack)
Woah! Seriously cool update! :D With some help from NCDyson, the CCS File Explorer now has a fully correct read on the data blocks inside the CCS files! WV has also coded in Raw Import and Saving capabilities, so you can actually change out the files inside of the CCSes, here's a cool example! Origi...
- Fri Mar 17, 2017 9:38 am
- Forum: 3D/2D models
- Topic: CCS File Format (Dot Hack)
- Replies: 16
- Views: 8300
CCS File Format (Dot Hack)
Hello there! I've been talking with a Reverse Engineer named WarrantyVoider who is trying to RE the CCS file format found in .hack//IMOQ, Fragment, G.U. and Link. So far, using HackPics, Guhck, and Forte's CCS2OBJ as references, he's been able to create three utilities to assist in viewing, dumping,...
- Mon Feb 20, 2017 6:51 pm
- Forum: Compressed files and methods
- Topic: Correctly unpacking a .CVM (PS2)
- Replies: 2
- Views: 6228
Re: Correctly unpacking a .CVM (PS2)
Try using this ROFS CVM To ISO Converter If that doesn't work, you can try and remove the first 0x1800 bytes, then rename the extension from .cvs to .iso and mount it with daemon tools. Thank you so much!!! I wound up finding out that while one of the games I was doing this on (.hack GU Volume 1) w...
- Sat Feb 18, 2017 3:58 pm
- Forum: Compressed files and methods
- Topic: Correctly unpacking a .CVM (PS2)
- Replies: 2
- Views: 6228
Correctly unpacking a .CVM (PS2)
Hello! I have a Data.CVM that I'm looking to extract files from. I was told that it's basically an ISO with extra code added, so I Just need to strip the file header in a hex editor. Then I should be able to open it from 7zip. However, I'm not very experienced with hex so this is proving tricky for ...