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Search found 17 matches

by WPH93
Wed Feb 12, 2020 5:12 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 598
Views: 181832

Re: Detroit Become Human tools

Could anyone share the Detroit Become Human PS4 files with me? I searched them online for a long time but no result. :(
by WPH93
Sat Aug 18, 2018 11:30 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28396

Re: Ghost Recon Wildlands

Tool is almost finished, adding cloth support and first version will be released this weekend i think. Meanwhile i'll try explaining how it works, because entity tree in this engine is really complex. Also I think this will work just the same or with minor changes with all other Anvil games. So I'm...
by WPH93
Mon Aug 13, 2018 6:41 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28396

Re: Ghost Recon Wildlands

:scaredy: OMG,it is really amazing.You are so powerful! 8)
by WPH93
Fri Aug 03, 2018 12:07 pm
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 7270

Re: Raiders of the Broken Planet(PC)

I added static and weapon support https://media.discordapp.net/attachments/370656776061845508/474289747573997570/unknown.png?width=1130&height=693 https://media.discordapp.net/attachments/370656776061845508/474301582498856960/unknown.png?width=981&height=695 edit (2018 aug 02): more bug fix...
by WPH93
Sun Jun 24, 2018 3:30 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 39
Views: 23993

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

coooooooooooooool спасибо
by WPH93
Fri Jan 26, 2018 11:15 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41123

Re: Survarium models (from the makers of STALKER)

RedMiller wrote:
WPH93 wrote:
Could you tell me how to use this tool?
1) Run vetool.exe
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
Thx,bro:p
by WPH93
Thu Jan 25, 2018 6:00 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 86
Views: 41123

Re: Survarium models (from the makers of STALKER)

RedMiller wrote:Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
Could you tell me how to use this tool?
by WPH93
Wed Dec 06, 2017 3:06 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212356

Re: Bloodborne

daemon1 wrote:I will handle all requests as soon as possible, please be patient.
Thx :D
by WPH93
Tue Dec 05, 2017 6:06 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212356

Re: Bloodborne

Hi,deamon1,could you share game files with me? :oops:
by WPH93
Tue Aug 08, 2017 3:18 pm
Forum: 3D/2D models
Topic: Can not open .nif file
Replies: 0
Views: 801

Can not open .nif file

Can not open .nif file,NifSkope can not open it,please help. [roll]
by WPH93
Mon Aug 07, 2017 5:06 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

daemon1 wrote:
WPH93 wrote:Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened. :( What can I do?My system is Win10 X64 Family vision. :oops:
check your system/app logs

also can be your security software is blocking it for some reason
Thanks,daemon1 ,it works very well now. :D .
by WPH93
Sun Aug 06, 2017 4:23 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49081

Re: Megatextures research

daemon1 wrote:Image

Evil Within tool is out.

http://aviacreations.com/wraith/
Hi,daemon1,I cannot open this tool.When I double click WraithLaura.exe,nothing happened. :( What can I do?My system is Win10 X64 Family vision. :oops:
by WPH93
Thu Jul 20, 2017 8:21 am
Forum: Game Archive
Topic: [Resident Evil: Umbrella Corps] How to extract .pkg file
Replies: 1
Views: 1211

[Resident Evil: Umbrella Corps] How to extract .pkg file

This game is made by Unity3D,and all resource in REUC\Umbrella Corps\uc_Data\StreamingAssets\pkgfolder.How to open .pkg file? :oops:
by WPH93
Thu Mar 23, 2017 3:15 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 10125

Re: Sudden Attack - Noesis Script Creation

Is #rapi.rpgBindUV1BufferOfs() still commented out in your code? delete the # then (which disables the line from being "executed", so it's just a comment) I'd suggest to read chrrox' Noesis tutorial to gain more understanding otherwise you'll fall from one trouble into the other, I guess....