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Search found 4 matches
- Fri Jan 10, 2020 9:09 pm
- Forum: 3D/2D models
- Topic: Black Desert Online File Formats (PAB, PAC, PAA)
- Replies: 56
- Views: 45459
Re: Black Desert Online File Formats (PAB, PAC, PAA)
I wrote a structure definition file for Hex Workshop 6.7.0.5247 in helping to interpret the file format (be it PAA, PAB, or PAC) Also worked on a Noesis script to port over the animation data, but running into the same issue with the quaternions. I wasn't able to get it to work even with the origina...
- Thu Feb 07, 2019 5:05 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
I modified the script to work with Blender 2.78 , using GlemyToto's version as a template
- Fri Feb 24, 2017 4:43 pm
- Forum: Graphic file formats
- Topic: Warframe Online .png textures
- Replies: 21
- Views: 13440
Re: Warframe Online .png textures
This is what the output looks like when you view it in Microsoft's DirectX texture tool. Other programs seem to throw an exception about the file format. HarlequinScreenCap.jpg Again, grayscale. And there appears to be mipmaps in the top-half of the image. edit: Sorry in advance for bumping a really...
- Fri Feb 24, 2017 4:38 pm
- Forum: Graphic file formats
- Topic: Warframe Online .png textures
- Replies: 21
- Views: 13440
Re: Warframe Online .png textures
Here is my attempt at re-creating the psuedocode you provided for converting the F.cache files into DDS textures. Seems like my output is lacking color and different from the desired output that I'm hoping for. wfpngc.c (compiled with gcc on a linux O.S.) #include <stdio.h> #include <string.h> #incl...