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Search found 4 matches

by tnt
Fri Jan 10, 2020 9:09 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 56
Views: 45459

Re: Black Desert Online File Formats (PAB, PAC, PAA)

I wrote a structure definition file for Hex Workshop 6.7.0.5247 in helping to interpret the file format (be it PAA, PAB, or PAC) Also worked on a Noesis script to port over the animation data, but running into the same issue with the quaternions. I wasn't able to get it to work even with the origina...
by tnt
Thu Feb 07, 2019 5:05 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73277

Re: Resident Evil 2 Remake - demo PAK file

I modified the script to work with Blender 2.78 , using GlemyToto's version as a template
smc_import_2_78.zip
by tnt
Fri Feb 24, 2017 4:43 pm
Forum: Graphic file formats
Topic: Warframe Online .png textures
Replies: 21
Views: 13440

Re: Warframe Online .png textures

This is what the output looks like when you view it in Microsoft's DirectX texture tool. Other programs seem to throw an exception about the file format. HarlequinScreenCap.jpg Again, grayscale. And there appears to be mipmaps in the top-half of the image. edit: Sorry in advance for bumping a really...
by tnt
Fri Feb 24, 2017 4:38 pm
Forum: Graphic file formats
Topic: Warframe Online .png textures
Replies: 21
Views: 13440

Re: Warframe Online .png textures

Here is my attempt at re-creating the psuedocode you provided for converting the F.cache files into DDS textures. Seems like my output is lacking color and different from the desired output that I'm hoping for. wfpngc.c (compiled with gcc on a linux O.S.) #include <stdio.h> #include <string.h> #incl...