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Search found 7 matches

by dimwalker
Wed Jul 29, 2020 1:39 pm
Forum: 3D/2D models
Topic: Searching for a way to extract FBX from resource file.
Replies: 6
Views: 1379

Re: Searching for a way to extract FBX from resource file.

Bigchillghost wrote: Wed Jul 29, 2020 1:19 pm Simple enough. Use this BMS script.
Much appreciated!
by dimwalker
Tue Jul 28, 2020 4:10 pm
Forum: 3D/2D models
Topic: Searching for a way to extract FBX from resource file.
Replies: 6
Views: 1379

Re: Searching for a way to extract FBX from resource file.

Bigchillghost wrote: Tue Jul 28, 2020 3:39 pm Refer to the numerous other similar posts.
Done. Also updated original post.
by dimwalker
Tue Jul 28, 2020 3:20 pm
Forum: 3D/2D models
Topic: Searching for a way to extract FBX from resource file.
Replies: 6
Views: 1379

Re: Searching for a way to extract FBX from resource file.

Bigchillghost wrote: Tue Jul 28, 2020 2:23 pm Uploading some sample files is alway a good start for such requests, coz not everyone has the time or desire to remind you of that.
I was afraid of breaking forum rules.
Is it allowed to post a link to a file uploaded to other site?
by dimwalker
Mon Jul 27, 2020 8:44 pm
Forum: 3D/2D models
Topic: Searching for a way to extract FBX from resource file.
Replies: 6
Views: 1379

Searching for a way to extract FBX from resource file.

Game uses custom engine and is still in closed beta. Since it's not even released yet, there is no tools that would natively recognize their resource pack file format. But! it looks kinda simple (though still above my level) - at the start of pack file there is always a list of files with relative p...
by dimwalker
Sat Sep 12, 2015 6:14 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 446378

Re: Ninja Ripper

I'm trying to get character models and textures from Undying editor's (UndEd and UndEd2) model browser, but ninja catches nothing. I have read the tutorial, but alas it doesn't have a troubleshooting section. Running both, ninja and editor, as administrator. Log shows 4 "hook set arg"s and...
by dimwalker
Thu Aug 19, 2010 2:08 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 136242

Re: Modding Results

Were able to make custom brightskins for Quake Live thanks to aluigi and his tools
On the right is custom 'sport' skin.

Image
by dimwalker
Wed Mar 25, 2009 10:19 am
Forum: Game Archive
Topic: Quake Live *.pk3 archive files
Replies: 4
Views: 6695

Re: Quake Live *.pk3 archive files

Thanks a lot. Nice tool, but latest .pk3 create archives with dummy file, so I guess they had changed something in encryption method.
Is there newer version or any similar program?