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Search found 13 matches
- Fri Apr 03, 2020 12:27 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9971
Re: Quake Champions \ World War Z Tool
Are you still giving this tool some updates perhaps? I'm currently found and making a list of quake champions tpls that doesn't work with this tool.
- Thu Feb 20, 2020 11:46 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9971
Re: Quake Champions Tool [WIP]
Will there be a plan to support World War Z meshes? I tried WWZ .tpls with your current state of the tool and it only loads bone nodes https://cdn.discordapp.com/attachments/596517037636059141/676813846341746698/1.PNG https://cdn.discordapp.com/attachments/596517037636059141/676814142266671107/2.PNG...
- Wed Oct 02, 2019 2:33 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 92902
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Would there be a plan of Blacksmith supporting skeletal mesh with skinweight as well?
- Sun May 26, 2019 5:31 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 15008
Re: Apex Engine 3ds max plugin
In the configuration file have you enabled the Generate_Log? I think I managed to make it work with current settings https://cdn.discordapp.com/attachments/530221249519943692/582244036572610561/worked.PNG Max plugin needs to be updated though, doesn't work (improper file format error) when trying t...
- Sun May 26, 2019 8:33 am
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 15008
Re: Apex Engine 3ds max plugin
Yeah, it doesn't do anything after I dropped .ee files with it.
- Sat May 25, 2019 1:46 am
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 26986
Re: Black Clover: Quartet Knights Models (Noesis Script)
I think you can just batch rename those to .tex and .mdl since they're just name-inverted extensions for some reason, decompression tool and noesis .mdl and .tex plugin works fine in most cases.
- Fri May 24, 2019 4:58 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 15008
Re: Apex Engine 3ds max plugin
RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing
I'll upload more like other skeletal and static ones if needed
https://drive.google.com/file/d/14ZTc4G ... sp=sharing
I'll upload more like other skeletal and static ones if needed
- Fri May 17, 2019 7:05 am
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 39
- Views: 15008
Re: Apex Engine 3ds max plugin
Can anyone confirm if RAGE 2 file structures are that of apex engine instead of Id Tech? if it's true, I wonder if existing apex engine tools works with it.
- Sun Apr 21, 2019 5:47 pm
- Forum: Game Archive
- Topic: World War Z (Not a UE4 Game)
- Replies: 12
- Views: 5487
Re: World War Z (Not a UE4 Game)
It's the same engine that is also used for Quake Champions
- Thu Mar 21, 2019 11:05 am
- Forum: Game Archive
- Topic: Help with Fate Extella Link (Vita) .pk
- Replies: 30
- Views: 12830
Re: Help with Fate Extella Link (Vita) .pk
If you're willing to and up for it, would there be any plan make the noesis script compatible with God Eater 3 meshes? as it runs on the same engine as extella link and pk extraction worked 100%. I believe akdrebur made a dirty quick edit of your old extella link script to make it work wit GE3 meshe...
- Fri Oct 12, 2018 11:36 pm
- Forum: 3D/2D models
- Topic: God Eater Resurrection PC/Vita Tool
- Replies: 9
- Views: 4554
Re: God Eater Resurrection PC/Vita Tool
It looks like they're using flexes/morphs for facial expression instead of bones, any plan on tool update make it exportable?
- Tue Sep 18, 2018 2:49 pm
- Forum: 3D/2D models
- Topic: Valkyria Revolution (.MLX, .HMD, .MXE)
- Replies: 7
- Views: 2317
Valkyria Revolution (.MLX, .HMD, .MXE)
Somewhat similiar format like Valkyria Chronicles 1 & 4.
https://drive.google.com/open?id=1t7ulp ... 8Gt7ua-Iz0 Weapons only for now, I'll upload more samples if needed.
https://drive.google.com/open?id=1t7ulp ... 8Gt7ua-Iz0 Weapons only for now, I'll upload more samples if needed.
- Wed Aug 08, 2018 5:59 pm
- Forum: 3D/2D models
- Topic: [PSVita] Gintama Rumble .CAT help please!
- Replies: 4
- Views: 2144
Re: [PSVita] Gintama Rumble .CAT help please!
Have you tried mikulover39's .cat bmscript? It worked nicely on my end, even from PS4 version of Gintama Rumble. It can be found here https://www.vg-resource.com/thread-29836.html Speaking of which, I managed to grab the texture files from it's .GXT archives with noesis, so far importing .tmd didn't...