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Search found 7 matches

by ophy111
Mon May 11, 2020 5:53 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100393

Re: Kingdom Hearts 3 (PS4)

Oh!! I didn't realize the texture folder needed to be converted. at least the material.db worked for names because there was a .dds file needed instead of no extension (which was causing my confusion). I thought it did it through the materials or something ;; Got it working now, thank you for helpin...
by ophy111
Mon May 11, 2020 12:08 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100393

Re: Kingdom Hearts 3 (PS4)

Whats the size of your material.db? 130kb from doing only bt/uasset/materials. there were no errors in cmd as far as I could tell.. all the extracted materials were put in BaseMaterials and BaseMaterialInstance folders. so for clarity, all the textures are in bt\uasset\material and material.db afte...
by ophy111
Sat May 09, 2020 3:18 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100393

Re: Kingdom Hearts 3 (PS4)

sorry, I'm asking how does it extract along with the umap? where does the location of the necessary files need to be? for example, I move the exe in the Material folder with the material.db and and drag the .umap to export in there, but it still says it can't find anything.
by ophy111
Fri May 08, 2020 3:13 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 100393

Re: Kingdom Hearts 3 (PS4)

If "material.db" file will be next to the tool, material information from that file will be used to place texture names in the output ASCII file, so when loaded, all textures will be applied automatically. By default, ASCII file will have texture names with ".PNG" format. If you...
by ophy111
Wed Mar 25, 2020 2:40 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 36974

Re: Dragon Raja Mesh Importor & Texture Convertor

EDIT: can confirm the same errors happen with chinese ver. maybe something changed in the .uexp that the noesis plugin doesn't work anymore? I used these tools to extract fine but there are no other .assets. Whats left for the majority of model data are in the .uexp files. I'm wondering if it's beca...
by ophy111
Sat Dec 10, 2016 10:05 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132695

Re: Idolmaster (DereSte) 3d site

How do I get the decoded text as a .zlib? And are you saying as soon as I extract the .zlib I'll be able to turn it into a .obj or...? Sorry, I'm new to this and your steps kind of confuse me. x: It actually is kind of confusing :) Ok, for example save the file 3d_chara_head_0126_1008_M_Head.js on ...
by ophy111
Sat Dec 10, 2016 6:06 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132695

Re: Idolmaster (DereSte) 3d site

How do I get the decoded text as a .zlib? And are you saying as soon as I extract the .zlib I'll be able to turn it into a .obj or...? Sorry, I'm new to this and your steps kind of confuse me. x: