Lossy compression, maps in other files:)Sir Kane wrote:Well, what was it?
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Search found 5 matches
- Tue Nov 29, 2016 7:17 pm
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2113
Re: Model polygons are bad? [Solved]
- Tue Nov 29, 2016 12:10 pm
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2113
Re: Model polygons are bad? [Solved]
Problem Solved.
- Sun Nov 27, 2016 1:40 pm
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2113
Re: Model polygons are bad?
lan1211, Nice to see my program (3D Object Converter) in work. Which file format are you working on? Zoltan, I'm writing a program to extract the 3d model in the binary file format (.dobj v1) in the .x format (Direct X ASCII). 3D Object Converter I use to visually see the results. By the way, I onc...
- Sun Nov 27, 2016 8:20 am
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2113
Re: Model polygons are bad?
For the box you have 8 vertices, but your indices go up to 23, so that's probably not index data or there are more vertices. Yes, I know that there should be 24, but in front of the block with the vertices there is a block of 4 bytes, which indicates the number, there is number 8. Face correct, bec...
- Sat Nov 26, 2016 6:40 pm
- Forum: 3D/2D models
- Topic: Model polygons are bad? [Solved]
- Replies: 8
- Views: 2113
Model polygons are bad? [Solved]
I'm writing a decompression algorithm binary format 3D model, but I have something does not work. For example, I unpacked the cube. This block faces in file (HEX editor): I came to the conclusion that something is wrong with the faces. Faces extraction code looks like this: Thank You in advance for ...