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Search found 191 matches
- Wed Jan 01, 2020 11:20 am
- Forum: Game Localization
- Topic: Assassin’s Creed Odyssey Localization
- Replies: 5
- Views: 4050
Re: Assassin’s Creed Odyssey Localization
I found the font file of the assassin's creed origins game. DataPC.forge -> 8-Game Bootstrap Settings.data -> 51-FontManager_0X1A36B0959.1641561018 but when opened with hexeditor only 9 ECA7A670 value. The lenght of FontManager_0X1A36B0959.1641561018 is 6b3 very short send your file, no body can he...
- Tue Jan 22, 2019 8:51 am
- Forum: Game Localization
- Topic: Thief 4 Editing Fonts
- Replies: 8
- Views: 3338
Re: Thief 4 Editing Fonts
give me a edited flash file and original upk
- Tue Jan 22, 2019 8:46 am
- Forum: Game Localization
- Topic: Thief 4 Editing Fonts
- Replies: 8
- Views: 3338
Re: Thief 4 Editing Fonts
Edited
- Sun Aug 05, 2018 4:56 am
- Forum: Game Localization
- Topic: Adventure Time Pirates of the Enchiridion Please Help
- Replies: 3
- Views: 1840
Re: Adventure Time Pirates of the Enchiridion Please Help
text are located in Adventure Time Pirates of the Enchiridion_Data\Managed\Assembly-CSharp.dll this Game can't Support windows fonts (.ttf or .otf) and i can't find font File to edit X-offset and y-offset and other thing's i need to add new characters... where is the main font note: font textures ca...
- Sat Jul 21, 2018 3:41 am
- Forum: Game Localization
- Topic: Borderlands Pre-Sequel localization files
- Replies: 4
- Views: 1846
Re: Borderlands Pre-Sequel localization files
Game Will Print this massage or not?Blesstria wrote:I'm sure.
Example: Missions text can't be found in INT folder :/
- Sat Jul 21, 2018 3:22 am
- Forum: Game Localization
- Topic: Borderlands Pre-Sequel localization files
- Replies: 4
- Views: 1846
Re: Borderlands Pre-Sequel localization files
Are you sure?
Even bik Video Subtitles = subtitles.int
Even bik Video Subtitles = subtitles.int
- Sun Jul 08, 2018 4:36 am
- Forum: Game Localization
- Topic: I need help to translate minecraft story mode
- Replies: 1
- Views: 870
Re: I need help to translate minecraft story mode
Hi guys i m trying to translate the menu of this game in italian but it doesn t work. The menu keep always in english i have tried with many different files. Please help me Try ui_menu_english.landb Use TTG Tool and game can read files rom outside, then paste file in archive folder Set your file in...
- Thu Jul 05, 2018 7:59 am
- Forum: Game Archive
- Topic: This war of mine (need unpakcr)
- Replies: 0
- Views: 813
This war of mine (need unpakcr)
i need a unpacker for this game...
Ekey made a tool, but unpacker link is dead, if someone has this tool, please upload!
viewtopic.php?f=10&t=11378
Ekey made a tool, but unpacker link is dead, if someone has this tool, please upload!
viewtopic.php?f=10&t=11378
- Thu Jul 05, 2018 7:34 am
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29526
Re: 11 Bit Studios Games (*.DAT)
Unpacker v0.0.4 r7 Download: here Supported games * Anomaly 2 * Anomaly: Korea * Anomaly: Warzone Earth * Anomaly: Warzone Earth - Mobile Campaign * Anomaly: Defenders * This War of Mine Packer v0.0.2 r3 Download: See attach Warning : Make backup of original archives. Result Edited file l01n.bin (L...
- Fri Jun 29, 2018 4:25 am
- Forum: Game Localization
- Topic: Manhunt 2 .gxt
- Replies: 0
- Views: 840
Manhunt 2 .gxt
hello guys... is there any body to help me in edit manhunt2 .gxt? becuse i can change font and just need text i know it's old, but i love this game and i can't do it by myself, just i don't about TDAT in this gxt i could not edit it, my problem is UTF-16 and this game actually using local_windows sy...
- Wed Jun 06, 2018 5:34 pm
- Forum: Game Localization
- Topic: The Evil Winthin 2
- Replies: 17
- Views: 8579
Re: The Evil Winthin 2
Problem!
In .xml files; bearingX is advanceX! Not a bX to bring offset to right! Actully you set wrong name
Replace AdvanceX to bearinX, you set worng name...
And also; you must change your source to creat a new 48.dat with added characters, not inject or insert value's...
In .xml files; bearingX is advanceX! Not a bX to bring offset to right! Actully you set wrong name
Replace AdvanceX to bearinX, you set worng name...
And also; you must change your source to creat a new 48.dat with added characters, not inject or insert value's...
- Tue Jun 05, 2018 5:54 pm
- Forum: Graphic file formats
- Topic: ANOTHER tga.ckd/png.ckd request (Wii U/PC/Ps4?) (Just Dance)
- Replies: 4
- Views: 2378
Re: ANOTHER tga.ckd/png.ckd request (Wii U/PC/Ps4?) (Just Da
all of your samples look corrupt except 2, but between Xentax and Zenhax i've already posted a few scripts for various Just Dance versions and platforms that will allow you to open and convert them to png or whatever. :D AceWell, i want To Buy This Game... So can i edit texture in Hex or write a co...
- Tue Jun 05, 2018 5:48 pm
- Forum: Game Localization
- Topic: translating hellblade senua's sacrifice to my own language
- Replies: 5
- Views: 2504
Re: translating hellblade senua's sacrifice to my own langua
Your game Have .PAK Files or Not?elybelbely wrote:hi,
I want to translate hellblade senua's sacrifice to my own language but I cant find localization folder or anything to edit
how can I do this?
- Tue Jun 05, 2018 5:46 pm
- Forum: Game Localization
- Topic: extract the sims 4 font
- Replies: 1
- Views: 1107
Re: extract the sims 4 font
in The Sims 3 fonts are .ttf and .otf
in The Sims 4 fonts are .gfx(Flash Files)
There is some source Code for edit text [just search by Google]
I translated This Game. but i dont have game for now... Anything else?
in The Sims 4 fonts are .gfx(Flash Files)
There is some source Code for edit text [just search by Google]
I translated This Game. but i dont have game for now... Anything else?
- Fri May 25, 2018 2:53 am
- Forum: Audio file formats
- Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
- Replies: 8
- Views: 3692
Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)
Decompress that forge file, its vorbis ogg, i think so...Pepsee wrote:*bump* Help, please.