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Search found 97 matches
- Mon Aug 28, 2023 2:34 pm
- Forum: Graphic file formats
- Topic: Compressed image Plucky's Big Adventure (european)
- Replies: 8
- Views: 4935
Re: Compressed image Plucky's Big Adventure (european)
Did you use quickbms?
- Wed Aug 09, 2023 8:39 pm
- Forum: 3D/2D models
- Topic: BLOOD+ One Night Kiss (PS2) .TME texture format
- Replies: 3
- Views: 631
Re: BLOOD+ One Night Kiss (PS2) .TME texture format
MummrarGGtool
- Sat May 20, 2023 4:06 pm
- Forum: Game Localization
- Topic: Prisoner of Ice - help with translation
- Replies: 4
- Views: 562
Re: Prisoner of Ice - text file
Searching...
- Wed May 10, 2023 6:59 pm
- Forum: Game Archive
- Topic: [PS2]Primal_Image_Vol._1__NTSC-J .
- Replies: 4
- Views: 356
Re: [PS2]Primal_Image_Vol._1__NTSC-J .
Well, i just did not find any TOC header to give files at all. but if you want to extract the texture, you can do a workaround with findloc findloc OFFSET long "0x00564552" math i = 0 get dummy long do math OFFSET + 4 goto OFFSET get NAME string findloc NEXT_OFFSET long "0x00564552&qu...
- Tue May 09, 2023 1:40 am
- Forum: Game Localization
- Topic: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me
- Replies: 5
- Views: 490
Re: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me
Are you using localizantion ath with 3 r? -r-r-r ?
- Fri May 05, 2023 6:45 pm
- Forum: Game Localization
- Topic: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me
- Replies: 5
- Views: 490
Re: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me
Nothing wierd. actually is very simple. use ths script with quickbms. get entries long for rip = 1 to entries get unk long get unk long get textsz byte savepos backone get check byte if check != 1 && check != 2 && check != 3 goto backone endif savepos offset slog "" offset ...
- Sat Apr 29, 2023 7:20 pm
- Forum: Compressed files and methods
- Topic: Shrek 2 ps2 .pak
- Replies: 3
- Views: 471
Re: Shrek 2 ps2 .pak
# Script by Rabatini (Luke) # Shrek 2 PS2 (.PAK) # Version 0.1b #Adaptation from aluigi codes getdstring FOLDER 0xc get INFO_SIZE long get FILES long math files * 0x20 math files - 1 for i = 0 < files getdstring NAME 0xc get OFFSET long get SIZE long math OFFSET * 0x800 string FNAME p "%s/%s&q...
- Sat Apr 29, 2023 3:52 am
- Forum: Compressed files and methods
- Topic: Shrek 2 ps2 .pak
- Replies: 3
- Views: 471
Re: Shrek 2 ps2 .pak
# Script by Rabatini (Luke) # Shrek 2 PS2 (.PAK) # Version 0.1b #quickbms script get name string get offset threebyte get size long math offset * 0x800 get entries long log name offset size for rip = 1 to entries getdstring name 0x0c get offset long get size long math offset * 0x800 log name offset...
- Wed Mar 22, 2023 7:00 pm
- Forum: Game Archive
- Topic: [PSX] Ape Escape (Saru Get You) - KKIIDDZZ.DAT
- Replies: 1
- Views: 1635
Re: [PSX] Ape Escape (Saru Get You) - KKIIDDZZ.DAT
Gold Digger!!! I was taking a look about this game with a friend, he want do localization So, i managed to extract the files without the filenames, but better than nothing... :mrgreen: # Script by Rabatini (Luke) # Ape Escape - PSX (.HED/DAT) # Version 0.1b open FDSE "KKIIDDZZ.HED" open FD...
- Mon Mar 20, 2023 5:22 pm
- Forum: 3D/2D models
- Topic: Vib Ripple
- Replies: 1
- Views: 217
Re: Vib Ripple
So, I need a executable that converts the models to LWO, OBJ, or DAE. LWO is fine. Problem is, I cannot code, so I need someone else to make an executable. If you want to make UI, do it. Commands are fine. Where can I get the files? https://drive.google.com/file/d/1XuC-E2UsELCt1XlHu-TVC1bmmnNvlubW/...
- Wed Mar 08, 2023 5:29 pm
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 2825
Re: SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
I will not provide anything.
The tuto is there, the tool as well.
If you are assuming that the tool has some malicious virus, just don´t download and dont translate.
Abrazzo.
The tuto is there, the tool as well.
If you are assuming that the tool has some malicious virus, just don´t download and dont translate.
Abrazzo.
- Mon Mar 06, 2023 2:24 am
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 2825
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
It will not working with all file, some files uses differents cluts. If i have to search and give you every clut of your file this topic will be 666 messages. I will do a little tutorial for begginers, using a friend tool and $nopsx emulator. Programs need: NOPSX EMULATOR - LAST VERSION psxClutW By ...
- Mon Mar 06, 2023 12:37 am
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 2825
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
you can use from othe file.
i dont understand why do you want from the original file.
0x15A2C in general.dat
i dont understand why do you want from the original file.
0x15A2C in general.dat
- Sun Mar 05, 2023 4:53 pm
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 2825
Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
for this image try this pallet.
- Sun Mar 05, 2023 4:29 pm
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 2825