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by Rabatini
Sat May 20, 2023 4:06 pm
Forum: Game Localization
Topic: Prisoner of Ice - help with translation
Replies: 4
Views: 562

Re: Prisoner of Ice - text file

Searching...
by Rabatini
Wed May 10, 2023 6:59 pm
Forum: Game Archive
Topic: [PS2]Primal_Image_Vol._1__NTSC-J .
Replies: 4
Views: 356

Re: [PS2]Primal_Image_Vol._1__NTSC-J .

Well, i just did not find any TOC header to give files at all. but if you want to extract the texture, you can do a workaround with findloc findloc OFFSET long "0x00564552" math i = 0 get dummy long do math OFFSET + 4 goto OFFSET get NAME string findloc NEXT_OFFSET long "0x00564552&qu...
by Rabatini
Fri May 05, 2023 6:45 pm
Forum: Game Localization
Topic: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me
Replies: 5
Views: 490

Re: The text structure of "Little Noah: Scion of Paradise" is weird, someone help me

Nothing wierd. actually is very simple. use ths script with quickbms. get entries long for rip = 1 to entries get unk long get unk long get textsz byte savepos backone get check byte if check != 1 && check != 2 && check != 3 goto backone endif savepos offset slog "" offset ...
by Rabatini
Sat Apr 29, 2023 7:20 pm
Forum: Compressed files and methods
Topic: Shrek 2 ps2 .pak
Replies: 3
Views: 471

Re: Shrek 2 ps2 .pak

# Script by Rabatini (Luke) # Shrek 2 PS2 (.PAK) # Version 0.1b #Adaptation from aluigi codes getdstring FOLDER 0xc get INFO_SIZE long get FILES long math files * 0x20 math files - 1 for i = 0 < files getdstring NAME 0xc get OFFSET long get SIZE long math OFFSET * 0x800 string FNAME p "%s/%s&q...
by Rabatini
Sat Apr 29, 2023 3:52 am
Forum: Compressed files and methods
Topic: Shrek 2 ps2 .pak
Replies: 3
Views: 471

Re: Shrek 2 ps2 .pak

# Script by Rabatini (Luke) # Shrek 2 PS2 (.PAK) # Version 0.1b #quickbms script get name string get offset threebyte get size long math offset * 0x800 get entries long log name offset size for rip = 1 to entries getdstring name 0x0c get offset long get size long math offset * 0x800 log name offset...
by Rabatini
Wed Mar 22, 2023 7:00 pm
Forum: Game Archive
Topic: [PSX] Ape Escape (Saru Get You) - KKIIDDZZ.DAT
Replies: 1
Views: 1635

Re: [PSX] Ape Escape (Saru Get You) - KKIIDDZZ.DAT

Gold Digger!!! I was taking a look about this game with a friend, he want do localization So, i managed to extract the files without the filenames, but better than nothing... :mrgreen: # Script by Rabatini (Luke) # Ape Escape - PSX (.HED/DAT) # Version 0.1b open FDSE "KKIIDDZZ.HED" open FD...
by Rabatini
Mon Mar 20, 2023 5:22 pm
Forum: 3D/2D models
Topic: Vib Ripple
Replies: 1
Views: 217

Re: Vib Ripple

So, I need a executable that converts the models to LWO, OBJ, or DAE. LWO is fine. Problem is, I cannot code, so I need someone else to make an executable. If you want to make UI, do it. Commands are fine. Where can I get the files? https://drive.google.com/file/d/1XuC-E2UsELCt1XlHu-TVC1bmmnNvlubW/...
by Rabatini
Wed Mar 08, 2023 5:29 pm
Forum: Graphic file formats
Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Replies: 45
Views: 2825

Re: SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

I will not provide anything.
The tuto is there, the tool as well.
If you are assuming that the tool has some malicious virus, just don´t download and dont translate.

Abrazzo.
by Rabatini
Mon Mar 06, 2023 2:24 am
Forum: Graphic file formats
Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Replies: 45
Views: 2825

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

It will not working with all file, some files uses differents cluts. If i have to search and give you every clut of your file this topic will be 666 messages. I will do a little tutorial for begginers, using a friend tool and $nopsx emulator. Programs need: NOPSX EMULATOR - LAST VERSION psxClutW By ...
by Rabatini
Mon Mar 06, 2023 12:37 am
Forum: Graphic file formats
Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Replies: 45
Views: 2825

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

you can use from othe file.
i dont understand why do you want from the original file.

0x15A2C in general.dat
by Rabatini
Sun Mar 05, 2023 4:53 pm
Forum: Graphic file formats
Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Replies: 45
Views: 2825

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Unloved wrote: Sun Mar 05, 2023 3:51 am
Rabatini wrote: Sat Mar 04, 2023 8:22 pm back.zip

load this .bin in (pallets)
from other file
set 0x00 and 15bits check
I tested it and, like my last post it's wrong, here you can see one texte with red pixel not suppose to be there... :|


palette.jpg
for this image try this pallet.
autosave.zip
by Rabatini
Sun Mar 05, 2023 4:29 pm
Forum: Graphic file formats
Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
Replies: 45
Views: 2825

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

The pallet is correct, but its is almost all black, so trick the eyes.
the black is r:0 g:0 b:0 that one is r:8 g:8 b:8
Do a large zoom on it and you will see it.
Capturar.PNG
I did a investigation in debug and vram and its the correct pallet.

Image