It's on the 2nd page of this thread from the user zaramot.Anthony7888 wrote:thanks i can just have the script for the mes.mesh because i do not find it a link to download it thanks
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- Thu Jan 17, 2019 7:15 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
- Thu Jan 17, 2019 6:34 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
If you have unpacked everything using the Quickbms and the file list and you don't want textures, just the meshes then you're fine using just the max script. Open max, run the script and point to the .mes/mesh files. For characters it even imports bones and skin weights. If you need the textures (r...
- Thu Jan 17, 2019 10:25 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
If you have unpacked everything using the Quickbms and the file list and you don't want textures, just the meshes then you're fine using just the max script. Open max, run the script and point to the .mes/mesh files. For characters it even imports bones and skin weights. If you need the textures (re...
- Thu Jan 17, 2019 9:24 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Those files should be correct (judging by the names you've mentioned). There should also be .mes/mesh files these. These are the game models (both characters and props/environments). If it's a bit confusing to you, I would advise using the max script zaramot provided (this thread - page 2). Even aft...
- Thu Jan 17, 2019 3:38 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Google and install version 2.49b. Run it and open the text editor. Open the py script through the text editor and press alt+p to run it. Browse the smc file and import.
- Wed Jan 16, 2019 7:21 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
I don't get any natives/x64/sectionroot/character/player. I am pretty sure this list from Ekey has the player folder : https://zenhax.com/viewtopic.php?p=42319#p42319 Do I have to use version 2.49? I guess so. I haven't really changed the smc import. It probably uses some methods only supported on ...
- Wed Jan 16, 2019 6:40 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Inside the folder is the re_chunk_000.pak file. Oh don't use it for unpacking the archive. Just unpack it using the bms script and also get the filelist from the thread zaramot linked. Extracted files will have proper file names that way. After that you would point it to "natives/x64/sectionro...
- Wed Jan 16, 2019 5:37 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Thank you! Testing now.
- Wed Jan 16, 2019 5:25 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Same here. Opens and closes straight away after the questions. Inside the folder is the re_chunk_000.pak file. It creates a folder after it closes with the same name and a single file inside with 0 file size.
https://imgur.com/a/DEv6W7Q
https://imgur.com/a/DEv6W7Q
- Wed Jan 16, 2019 4:21 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :) Thank you for script mate, really nice! Does someon...
- Wed Jan 16, 2019 11:05 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
Don't bother extracting the files. Unless you've figured out a way to view the data like the gentleman above who doesn't give two cents about explaining how he patched (or sharing his patched) SGM, then there's no point in extracting because you won't be able to view the files.
- Mon Jan 14, 2019 11:36 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
I just patched it quickly to load Leon properly. It still uses some hardcoded stuff and not suitable for general use. Also not all vertex types are supported. I have no plans to polish it and release it, since it is not my tool anyway. Wait for semory to release a proper RE2 support. I don't think ...
- Mon Jan 14, 2019 12:31 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
May I ask what you changed in the SGM to open up the character? It is an open source program, so I changed the RE7 module to work with RE2. no environment static meshes? I am not really interested in environment stuff, but couple ones I have seen were loading fine. I got weights/uvs working quickly...
- Sun Jan 13, 2019 10:29 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73195
Re: Resident Evil 2 Remake - demo PAK file
You can make small changes to SGM to make it work with RE2. There are couple changes in file header, and buffers header. Vertex buffers are structured differently than RE7, so need to investigate what types there are. At least the skeleton and mesh info are identical to RE7, so SGM does some of the...
- Sat Jan 12, 2019 8:47 pm
- Forum: Game specific tools
- Topic: Resident Evil 2 Remake 1-Shot Demo
- Replies: 0
- Views: 2681
Resident Evil 2 Remake 1-Shot Demo
Hi everyone, I was wondering if someone could come up with or adapt a previous script to unpack the pak file of the demo? I tied using both the Re7 script for Quickbms and also the specific made tools for Re7 but it didn't work. https://imgur.com/a/RXvbwoK https://imgur.com/a/RXvbwoK I would love to...