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Search found 9 matches

by SecretAgent2001
Thu Mar 01, 2018 11:00 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 50388

Re: Rage (idTech5) model format md6

Hey guys! :D I would like to use the .bmd6anim with the .bmd6model files... someone know tools or informations about that ? :) .bmd6model https://cdn.discordapp.com/attachments/220242494250549259/417507949070778379/sentrybot.bmd6model .bmd6anim :D https://cdn.discordapp.com/attachments/220242494250...
by SecretAgent2001
Fri Jan 26, 2018 10:03 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49101

Re: Megatextures research

Well, since there are no other methods of extracting the .pages files (yes, I tried m0xf's tool), and you don't have time coding up the extraction capabilities into the tool, could I PM you a .pages file I'd like to extract instead?
by SecretAgent2001
Fri Jan 26, 2018 4:28 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 49101

Re: Megatextures research

Any progress with WTNO and WTOB .pages texture extracting yet?
by SecretAgent2001
Sun Aug 06, 2017 4:49 am
Forum: Game Archive
Topic: QuickBMS Script quick fix?
Replies: 2
Views: 958

Re: QuickBMS Script quick fix?

Posted a thread on zenhax just then. You can view it here: http://zenhax.com/viewtopic.php?f=9&t=4731
by SecretAgent2001
Sat Aug 05, 2017 11:10 am
Forum: Game Archive
Topic: QuickBMS Script quick fix?
Replies: 2
Views: 958

QuickBMS Script quick fix?

I've created this script to extract the sounds of the iOS application Angry Birds GO!, but some flaws with it include getting the file names muddled up and some of the sounds not playing. Can someone fix it for me? Here's the file I'm trying to extract: https://mega.nz/#!v1xUgIhB!P8FZpIj-wk26NhdiMHI...
by SecretAgent2001
Thu Apr 20, 2017 3:49 am
Forum: Game Archive
Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
Replies: 7
Views: 4444

Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he

Thanks for your reply. Unfortunately, running the file through vgmtoolbox just gives off an unplayable .wav. I even tried running the .sns files that vgmstream successfully converted before, and they didn't even work. So, I guess the only solution to this is rewriting that bms script, so that the so...
by SecretAgent2001
Thu Apr 20, 2017 1:01 am
Forum: Game Archive
Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
Replies: 7
Views: 4444

Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he

Bumping in a hope that this question gets answered.
by SecretAgent2001
Thu Apr 13, 2017 1:43 am
Forum: Game Archive
Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
Replies: 7
Views: 4444

(Ubisoft) Rabbids Go Home .BF quickbms script writing help?

The game Rabbids Go Home consists of three .BF archives that make up the game, two of which have the game's sounds: RGH.BF (0.98 GB) and RGH.wii.sns.BF (734 MB). The sounds from the latter file have been extracted and played successfully; however, there was little luck of getting the sound files fro...