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Search found 9 matches
- Thu Mar 01, 2018 11:00 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 50388
Re: Rage (idTech5) model format md6
Hey guys! :D I would like to use the .bmd6anim with the .bmd6model files... someone know tools or informations about that ? :) .bmd6model https://cdn.discordapp.com/attachments/220242494250549259/417507949070778379/sentrybot.bmd6model .bmd6anim :D https://cdn.discordapp.com/attachments/220242494250...
- Fri Jan 26, 2018 10:03 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49101
Re: Megatextures research
Well, since there are no other methods of extracting the .pages files (yes, I tried m0xf's tool), and you don't have time coding up the extraction capabilities into the tool, could I PM you a .pages file I'd like to extract instead?
- Fri Jan 26, 2018 4:28 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49101
Re: Megatextures research
Any progress with WTNO and WTOB .pages texture extracting yet?
- Sun Aug 06, 2017 4:49 am
- Forum: Game Archive
- Topic: QuickBMS Script quick fix?
- Replies: 2
- Views: 958
Re: QuickBMS Script quick fix?
Posted a thread on zenhax just then. You can view it here: http://zenhax.com/viewtopic.php?f=9&t=4731
- Sat Aug 05, 2017 11:10 am
- Forum: Game Archive
- Topic: QuickBMS Script quick fix?
- Replies: 2
- Views: 958
QuickBMS Script quick fix?
I've created this script to extract the sounds of the iOS application Angry Birds GO!, but some flaws with it include getting the file names muddled up and some of the sounds not playing. Can someone fix it for me? Here's the file I'm trying to extract: https://mega.nz/#!v1xUgIhB!P8FZpIj-wk26NhdiMHI...
- Thu Apr 20, 2017 3:49 am
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 4444
Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he
Thanks for your reply. Unfortunately, running the file through vgmtoolbox just gives off an unplayable .wav. I even tried running the .sns files that vgmstream successfully converted before, and they didn't even work. So, I guess the only solution to this is rewriting that bms script, so that the so...
- Thu Apr 20, 2017 1:01 am
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 4444
Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he
Bumping in a hope that this question gets answered.
- Fri Apr 14, 2017 12:41 pm
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 4444
- Thu Apr 13, 2017 1:43 am
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 4444
(Ubisoft) Rabbids Go Home .BF quickbms script writing help?
The game Rabbids Go Home consists of three .BF archives that make up the game, two of which have the game's sounds: RGH.BF (0.98 GB) and RGH.wii.sns.BF (734 MB). The sounds from the latter file have been extracted and played successfully; however, there was little luck of getting the sound files fro...