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by badhorse
Fri Jan 27, 2017 3:46 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24510

Re: SW Battlefront 2015 model files

Wobble wrote:Alright, one plugin can now load both. To load alpha models, add ".alpha" to both the mesh and chunk filename. For example:
cr90.alpha.meshset
cr90.alpha.chunk

Otherwise, the plugin will try to load the full version.
Worked like a charm! Thanks for the assist.
by badhorse
Thu Jan 26, 2017 5:16 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24510

Re: SW Battlefront 2015 model files

Not sure if anyone's still checking this thread, but I'm hoping someone with more experienced eyes can help me out. Without going into too much detail, I've been trying to extract the CR90 from the SWBF2015 Alpha for conversion into an FBX. There's a CR90 in the full released version of the game, bu...
by badhorse
Thu Sep 29, 2016 12:37 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24510

Re: SW Battlefront 2015 model files

.... with the new Death Star DLC, DICE seems to have added a new .meshset file format. The actual .meshset file is much larger than expected, and there is no corresponding .chunk file... it really appears as though DICE has simply merged the two files -- like the chunk data picks up immediately fol...
by badhorse
Wed Sep 28, 2016 8:02 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24510

Re: SW Battlefront 2015 model files

Wobble -- I've been using the SWBF2015 import plugin for UU3D Pro for a few weeks not and it's been working great. However, with the new Death Star DLC, DICE seems to have added a new .meshset file format. The actual .meshset file is much larger than expected, and there is no corresponding .chunk fi...
by badhorse
Sat Aug 27, 2016 3:59 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 79286

Re: StarWars Battlefront unpacker / decoder

Okay so the script on this page is messing up a lot now it's not finding the proper chunk files for basic textures that were once working like helmets for the stormtroopers and a lot of character msr and normal maps and making them really small file size (under 100kb) when they should be in the ran...