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- Mon Aug 01, 2016 9:21 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40098
Re: Doom alpha models
Hi guys, is there any way to extract the mesh from a .bmodel, or at the very least the tricount/vcount? I'm interested in the models contained in the: ../cooked/model/models/mapobjects/prop/ Thanks in advance. edit: correction, I tried with the original version of the game and all models show up cor...